Bad refereeing, bad rules, bad WCG


The World Cyber Games is the greatest and most respected videogames event in the world. But under all of its gloss hides a decaying structure with problems that have not been fixed for years.

This is not about the digraceful behavior of the players at the finals in Seattle last week. The disputes, throwing games to fix the playoffs and most of the controversy during the event are just the surface of an underlying problem – the very poor rules and regulations structure and the bad execution of the competitions.

The complete lack of seeding and a very bad schedule are to blame for players throwing games in group play to get a better playoff bracket. Bad tournament regulations turned the Counter-Strike competition into a circus, where teams did their very best to win matches by disputing rather than planting bombs.

Players cannot be blamed for trying to exploit the loopholes. They always have and they always will. The only culpable party here is the WCG staff, with their lack of knowledge and their inability to predict or notice more than obvious exploits and prevent them from being taken advantage of. And the terrible referees for Counter-Strike.

The very same shortcomings of the staff produced random results in the finals event. Those were a completely avoidable rotten cherry on top of this cake of problems.

PROBLEM 1 – LACK OF SEEDING

Why does the WCG choose not to use seeding in their finals event is inexplicable. The very best players should meet each other at as late a stage as possible in order for the event to be interesting and have accurate results.

It is not about protecting the favorites and making sure they go through. It is about protecting the unknown players. Is it really fair when the toughest opponent in Warcraft 3 for PC-MA from Martinique is XlorD, while NA-JA from Jamaica has to face five professional gamers (Ciara, Zeus, Lyn, SoJu and Sky) in his group?

Seeding players is about giving everyone an equal chance. As simple a solution as creating a ranking of countries from the past two or three WCG’s based on their results in a given game would fix it. The seeding will never be spot on, but it can spread out the skill level in groups much more evenly and produce a tournament that actually culminates in its very final stages.

PROBLEM 2 – RANDOMNESS
Just like everyone that follows tennis knows that a single set is not a long enough distance to show who the better player is, everyone in gaming knows that one map is hardly enough too. In fact, it is even more random in gaming – maps have a very strong influence on the results, especially in games like Warcraft 3 where the race also comes into play.

What does the WCG do about it? The WCG decides that the best way to determine who should go through to the next round of games is to have the teams and players play each other once, on a map determined by the WCG (which may be one player’s favorite and another’s worst map). As a result, the more skilled player will not always go through, with random factors to blame for his loss.

With four days for tournament play and ample tournament machines, I think the players deserve better than that.

PROBLEM 3 – DODGING OPPONENTS
Another major disappointment at the event in Seattle was the fact that many players, including the WCG champion in StarCraft (his confession at the press conference was not translated into English by the Koreans, by the way), threw games in order to put themselves where they wanted in the playoff bracket. All because the person that made the schedule was not competent enough for the task.

The key for the elimination bracket was simple – the winner of Group A faced the runner up of Group E, the winner of Group E faced the runner up of Group A, and so on. The simplest thing to do to avoid match fixing would have been to have matches from Group A and Group E played at the same time.

What happened at the WCG? Groups A, B, C, and D played their matches fair and square while the other half of the tournament was able manipulate the brackets in whichever way they pleased on day two. What this led to everyone is more than aware of.

PROBLEM 4 – STUPID RULES, BAD ADMINS
The 2007 WCG CS 1.6 tournament will not be remembered as the tournament of the underdogs - sadly. It will be remembered as the dispute tournament. When facing defeat, teams found themselves claiming rule infringement by their opponents in hope of finding something that could have the match replayed.

Appeals, interventions of people with VIP badges, overruled game results and more ugly drama overshadowed the competition completely. eSTRO lost 16-9 to Meet Your Makers, yet after a couple of hours of searching an excuse to give them a win was found. I will not even ask how it is possible that a minor infringement of the rules is worth eight rounds (50% of what you need to win a game).

Instead, the MAJOR question is: what were the referees there for?

Shouldn’t they have been watching the games for illegal maneuvers in the first place? Isn’t that what referees are for? And if they were there and saw the matches, failing to see players breaking rules, then how can players be allowed to argue?

The refereeing in Seattle was terrible. The fact that the head referee told the press he would not comment on the eSTRO – MYM issue, where he allegedly changed his “final decision” after the intervention of Korean VIP’s, only adds to the overall feeling that something may have been less than fair.

I hope this man does not get to run a WCG finals again, because he left more than one team feeling they were treated unfairly and allowed his competition to be turned into a mockery.

It is surprising that the World Cyber Games event cannot identify and eliminate problems that have existed for a long time. More so because the above are all issues that can be fixed without spending a single dollar.

Let us hope the next events will be fixed. How difficult can it be?


26 Comments

  1. Kold
    GGL Avatar
    Posted October 10, 2007 at 10:47 pm | Permalink

    It’s disappointing that e-sports organisations such as the WCG (and others) fail to evolve from year to year to become better as a whole. Instead, we have these stupid administrative problems,as you mentioned, that just ruin the competition. Somebody needs to step up and take charge so that e-sports can move forward.

  2. yourSouljah
    GGL Avatar
    Posted October 11, 2007 at 12:54 am | Permalink

    right, right and right! all my thoughts about this event and more in one article! very nice carmac! i hope the ones who are responsible for all this “crap” can be judged as soon as possible!!! THE WCG GOTTA SAVE HIS REPUTATION!!!! grr -. -

  3. evanbraakensiek
    GGL Avatar
    Posted October 11, 2007 at 3:58 am | Permalink

    Thought my title was nicer! ;D

  4. smeagol
    GGL Avatar
    Posted October 11, 2007 at 9:16 am | Permalink

    players union anyone?

  5. smeagol
    GGL Avatar
    Posted October 11, 2007 at 9:17 am | Permalink

    well written michel

  6. GGL Avatar
    Posted October 11, 2007 at 9:42 am | Permalink

    I also lost on purpose in a group match, I’m not afraid to say so - so did many others… It can be fixed in the way carmac says or WCG could simply make a random draw for the playoffs instead AFTER the groupstage (1st vs 2nd place of course).

    The worst thing about WCG this year and last year in my opinion is the lack of public. The place felt completely empty, deserted of spectators - only the players and staff were present in the hall leaving most chairs unused.

    A few things are to blame. First of all the location. The Monza and the Seattle event were held in countries without a big public fan base, but the locations have also been quite isolated. Nobody just stepped in from the street, because nobody walked by. Having the event where people are already - like in the huge shopping center in Singapore - is much better.

    The players that actually walked in must also have been dissapointed. Sure there were lots of sponsor booths, games to play and contests - but the eSports action to view was very limited.

    First of all the playing area was completely shut off for non-players/staff/media. No spectators were allowed upstairs where most matches took place and if they went up there anyway their experience must have been very dissapoiting. There were no big screens or anything - in order to watch matches spectators would have to bring binoculars.

    The stage matches were also strange. Not only were many of the games chosen for the cyberspace stages quite unpopular (Carom3D anyone?), but also the matchups seemed like they were picked randomly without asking refs or others to secure the match would actually be meaningful and exciting.

    I hope the location in Germany will be better, I’m sure Germany will be a great host country.

  7. GGL Avatar
    Posted October 11, 2007 at 10:43 am | Permalink

    I agree completely. Seeding is proven effective and I don’t see any reason why it isn’t used in such a grand event as this.
    -
    The only thing I don’t agree with is the idea that these players are somehow innocent. Like somehow, because the situation allows it, it’s ok for the players to exploit whatever they want. I’d gladly take last place with pride before throwing a match. Even if the setup is unfair, play the cards you’re dealt.
    -
    No spectators? Maybe people weren’t interested in seeing a bunch of crybaby ego-maniacs putting on a poor show. Delaying games for hours because they want to have pity parties?
    -
    Yes it was a lot to do with the administration, and I really do hope it gets better, but the players need to do what they can given the situation and have a little class.
    -
    [/rant]

  8. poilord
    GGL Avatar
    Posted October 11, 2007 at 11:04 am | Permalink

    nice article which shows that the wcg still has a long road to walk. I hope they’ll fix some of those problems until next year’s competition..

  9. TeG-Kramer
    GGL Avatar
    Posted October 11, 2007 at 11:05 am | Permalink

    I totally agree with the things Carmac posted, i mean how hard can it be? The warcraft 3 related problems can be solved in 5 minutes (the rules) and then another 30 minutes for a random draw after the group stages (this would prevent people from getting second places in their groups on purpose). Really, it’s like they don’t want to make it better and i still wonder why WCG organizers and other competition organizers can’t do it right from the beginning, it’s so god damned easy…

  10. GGL Avatar
    Posted October 11, 2007 at 11:06 am | Permalink

    You would have none of this if the rules were properly adjusted. You will ALWAYS have one person willing to resort to “cheating” if the rules allow it. The WCG cannot do anything about that. What they can do is fix their own rules to eliminate the possibility of exploiting them.

    In all competitive sports taking dives and similar things is commonplace, if there is advantage to be gained from it. That’s how it is and that’s how it always will be. We can complain and lambast the players for it but it will not change.

    As for the spectators, it’s not enough to hold the finals of the greatest event out there. You actually need to build yourself an interested audience first, and that takes years of hard work, not millions of dollars in your pocket.

  11. GGL Avatar
    Posted October 11, 2007 at 11:14 am | Permalink

    Let’s hope so.

  12. poilord
    GGL Avatar
    Posted October 11, 2007 at 11:21 am | Permalink

    Question is, are they going to change something?

  13. yourSouljah
    GGL Avatar
    Posted October 11, 2007 at 11:23 am | Permalink

    yeah! to take such events to monza or seattle was a very bad idea i think, too. those are maybe well known cities and much ppl think its a good idea to take them there but not for esports. they should take it to countries or citys, where esports is much more popular, like maybe sweden, china, germany, korea or maybe even russia. i think it wouldnt be a bad idea to hold it in a country for more than one time, so maybe beijing –> cologne –> stockholm –> wuhan –> seoul –> xxx. more better for spectators and much more better for players i think :> dont know if its the right way to try to expand to new countries so fast, maybe its better to wait till they are intrested to esports from the inet. just my thoughts :S

  14. poilord
    GGL Avatar
    Posted October 11, 2007 at 11:24 am | Permalink

    btw is it final that WCG finals will be held in Germany next year? If so I’ll definitely go there and kick their asses if they don’t make any changes :p

  15. partner0
    GGL Avatar
    Posted October 11, 2007 at 2:58 pm | Permalink

    srs.Lose was also in the death group. He s pro too…

  16. GGL Avatar
    Posted October 11, 2007 at 3:41 pm | Permalink

    IMO it’s more about the players being asshats than the admins… If youre running a competition where the players are behaving themselves, there’s little to nothing for an admin to address other than jockeying players and teams around.

    Since SOMEONE decided to cry about things it became an issue, and since SOMEONE decided to use these exploits to their advantage it became an issue. Squash it where it starts, at the players, and DO NOT set the precedent that the competition is for the players, because it’s not.

    The players are there for the competition, and there are a countless number of players that would happily obey the rules and not cause drama within the tournaments.

    Those are the players I would like to see.

    No sense in blaming the single largest worldwide tournament for the faults of players acting like they are 5 years old.

  17. GGL Avatar
    Posted October 11, 2007 at 4:48 pm | Permalink

    RoMe, if your rules are set right, then you will not have exploits even if the players want to do it. Blaming the players is a poor excuse.

    The players are to be blamed, of course, but it’s WCG’s fault this thing happened as it was easily avoidable.

  18. evanbraakensiek
    GGL Avatar
    Posted October 11, 2007 at 5:09 pm | Permalink

    Yeah the finals will be held in Cologne next year.

    Players are always going to push the boundaries regardless of how strict/lax they may be. The fault is unfortunately with the organizers in this case.

  19. GGL Avatar
    Posted October 11, 2007 at 5:10 pm | Permalink

    Err… let me rephrase: having bad rules at an event with prize money is more or less the same as dropping a bar of soap in a prison shower.

    If your ass hurts afterwards, they will tell you not to drop the fucking soap again. It’s pretty simple actually :p

  20. GGL Avatar
    Posted October 11, 2007 at 6:00 pm | Permalink

    Actually Carmac, throwing mud at the WCG because of some immature players is like dropping the soap in the shower. You get fucked in the ass because you make your living covering the sport, so do your part to build up the sport.

    The players are to blame for the idiocy out there. They took advantage of nice admins, snuck past obviously known exploit rules, etc. These are not high school kids anymore, they are PROFESSIONAL video game players.

    Take your bar of soap and put it in the mouth of those who don’t follow rules, and/or dispute a game they would have lost with or without cheating.

  21. GGL Avatar
    Posted October 11, 2007 at 6:17 pm | Permalink

    RoMe, I am not throwing mud. I am pointing out to real problems that can be fixed and should be fixed in order to improve the event.

    Feedback like this article will hopefully help improve the way the WCG tournaments are ran. Keeping your mouth shut about problems will sure as hell not build up the sport.

  22. AIR_CAV
    GGL Avatar
    Posted October 11, 2007 at 6:40 pm | Permalink

    The day after all the disputing the rules were changed. Before players were just allowed to dispute the whole match now they need an exact round, player and offense. The next day we have zero dispute and the top 3 placing teams did not dispute any match.

  23. nebtrem
    GGL Avatar
    Posted October 12, 2007 at 1:25 am | Permalink

    Sounds like a horribly ran tournament… Tournaments that have one map as a decider for a match are incredibly stupid. Best of three is the obvious solution.. cough… quakecon…

  24. bLp
    GGL Avatar
    Posted October 12, 2007 at 3:36 am | Permalink

    You can’t learn from the past when your event change place every year with a whole staff turnover.

  25. GGL Avatar
    Posted October 12, 2007 at 5:05 am | Permalink

    The tournament as a whole was not horrible. As for the staff, I recognised many admin faces from Monza.

  26. VRBones
    GGL Avatar
    Posted October 20, 2007 at 11:44 am | Permalink

    There actually is seeding for the pools. 1st places from each country are seeded evenly across the tournament above 2nd place getters, etc. I like the idea of seeding countries based on previous WCG performance, but even in the example you gave there would be nothing from the medallists of the past 2 years to stop the same type of group forming. (Ciara, Zeus, Lyn, SoJu and Sky) would have only Sky as a priority to not face someone from France, Ukraine, USA, or Netherlands. And that’s for a game which has a relatively stable skill spread and years of competition data to help. There’s nothing to go by for games such as CNC3. Seeding from data outside of the tournament has its own perils of introducing bias, so it’s limited to invitationals where the tournament management have full rights to put anyone wherever they like.

    This problem of seeding isn’t only limited to WCG, the Rugby World Cup and the FIFA World Cup both use the same type of format with seeded pool draw and both suffer from ‘group of death’ scenarios. The tournament format itself is fair to all countries attending by giving each the same opportunity, but also the same opportunity to be screwed by the tournament format. If you’re not the best person at the tournament, single elimination will screw you about 65% of the time out of finishing where you should have on pure merit.

    It seems ironic that you’ve slammed Double Elimination (http://www.ggl.com/index.php?controller=News&method=article&id=3833) in favour of single elimination when DE would have relieved you of the majority of seeding issues. Granted it has its own set of problems, but SE lives and dies by its own ruthlessness. One day fantastic, one day a lopsided duck.

    As to the randomness problem of playing one fixed map, I can see both sides of the issue. In a pool environment there is a sense of order about everyone playing the same map at once. Players come into the tournament knowing who they will play and on what map. It’s easier on admins and scheduled media. In actuality there is really only 1 or 2 games in the entire pool that matter regardless of the pool size. These games in isolation are very susceptible to bias. I’ve been fighting for a while to get map concede in as a method of eliminating bias and enhancing the metagame.

    Dodging opponents is a problem inherent with pool -> single elimination with a known progression path (or any system where players can endure a loss, eg. intentional draws in swiss). True you can limit it by attempting to play the matches simultaneously, but the problem extends beyond simply playing A and E at the same time. Even in the example you were providing, the dodge from stork (pool F) was against a result of a pool played at the same time (pool E). You can also eliminate it from the pool stages via random seedings into SE, but that exposes the lopsidedness of a single elim tourney even more, plus adding additional pressure to scheduled media and administration. I’ve seen it backfire more often than not though, so if I were a team leader I’d severely caution players against it.

    The double day for pools opens other related problems such as players from the first day can actively watch for players in the second day. The only way to truly address it is to have each pool play simultaneously and in isolation. That doesn’t agree very well with tournament area setups, resources, and the media wanting to tell people what’s actually happening. I don’t really see a solution that works for everyone in its current format, so it’s give and take.

    I don’t know what it is about CS, but it always seems to be the one that has the major issues, be it infrastructure / steam / player conduct / rule infringements. Once the claws come out it just seems to descend into a furball. Personally I thought the first day was the anomaly where there weren’t any issues… ;)

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