Army of Two pushed back to 2008

In an attempt to add further polish to their anticipated co-op title, the folks at EA and Army of Two have decided to push the game from its scheduled 2007 release time to the first quarter of 2008. Army of Two Executive Producer Alan Tascan spoke with 1UP about the decision to delay this exciting next-gen title:
The announcement is that we’re pushing the game to Q1 of next year and the reason is based on the feedback we’ve had internally and externally. We just want to add extra polish to the game — I think everyone would want that. Our job is to delight the customer and we feel that we need more time to add the polish.
… This game has been in development since — well, we started it about a year after we opened the studio, and we opened the studio in 2004, so it was sometime in 2005. It’s completely in the range of every game that’s out today, within 3-6 months. Whether it’s Halo 3, Assassin’s Creed, or Call of Duty, we’re exactly in the same range, or in some cases a little bit shorter — and we’ve built a studio at the same time.















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