Epic readies second UT3 beta patch


Steven Palmer submitted this news item.

Epic continues their quick patching of Unreal Tournament 3 with the second update to beta patch v1.01. If the updates continue at this rate, I wouldn’t mind if the patch stays in beta forever. The patch includes many important fixes and tweaks but no new major features.

There is no download link; this is due to Epic’s request not to spread links to the beta patches. For now, all you get to do is preview it.

Find the changelog after the jump:

- filter settings are now saved to the .ini file.
- fixed UTUIComboBox’s editbox and list getting out of sync (editbox text could end up not matching the list’s selected item)
- fixed changing gametype via combobox on server browser tab causing filter settings to be clobbered
- changed default value for “Pure Server” and “Locked Server” filter options to be more lenient (show more servers by default)
- Fixed ping values shown in scoreboard
- Don’t show ping for bots
- Fixed Miplevel spam when applying patch to dedicated server build.
- Fixed dedicated server getting removed from the master server list if the first player to join fails authentication.
- Bringing up the midgame menu now pauses demo playback.
- Players now stop moving if they fire the Redeemer altfire.
- Fixed joining a passworded server via the server history tab not prompting for the password.
- Fixed viper and scorpion self destruct death strings.
- Fixed when the player tries to cancel a “Delete Demo” the demo still gets deleted.
- Fixed HTTP redirection
- Fixed download cache clobbering files that had just been written in some cases
- Increased default download cache size
- Fixed FOV option when patching old .ini’s
- Fixed crash when exiting the editor.
- Smaller/simpler simple crosshair.
- Added the ability to delete saved messages
- Implemented DUEL match stat reporting for gamespy ladder.
- Fixed an exploit in CTF-OmicronDawn that allowed players to get outside the world.
- Fix for hole in WAR-Islander where players could get stuck
- Fixed orb rebuilding not being played correctly on clients if the orb was destroyed by an enemy player.
- Fixed flickering when downloading files.
- Don’t reduce tickrate when travelling with no players - fixes server hanging for long durations on EnvyEntry.
- Fixed custom characters not working correctly when playing back demos
- Added the ability to specify custom simple crosshair coordinates for weapons, with new config properties bUseCustomCoordinates and CustomCrosshairCoordinates.

Source: Unreal NA


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