There Is No Such Thing As A “Violent” Videogame


Age of Conan

This is a column I originally published on GGL.com last July. In response to the recent nonsense about videogames being almost as dangerous as smoking, I decided to edit, update, and republish it.

I am a pedant. I care about language and words, and how they are used. Use language with exactitude and precision, and one can convey deeper meaning with fewer words. In other words, eschew obfuscation.

What do the following six situations have in common?

1.) You are playing Grand Theft Auto 3. After enjoying the off-screen services of a prostitute, you beat her up and steal her money.
2.) In Dungeons & Dragons Online: Stormreach, your 1st level female Halfling rogue smashes open a wooden crate with her +1 morningstar, and steals a stack of gold coins.
3.) In Halo 2 multiplayer, you frag an opponent from a hidden position with a sniper rifle, putting a round into his head.
4.) Down on Hollywood Boulevard, you avail yourself of the services of a prostitute. Afterward, you beat her up and steal her money.
5.) In Beverly Hills, you smash open a store window with a crowbar, and steal some gold jewelry.
6.) At the urging of your adult male friend, you hide along Interstate 95 with a Bushmaster XM-15 semiautomatic .223 caliber rifle, and kill an innocent stranger by shooting her in the head.

Any sane person will recognize that the first three scenarios are markedly different from the second three. Yet in standard American English, each scenario is described as “violent.”

If we can say that “shooting” an enemy in Halo 3 is “violent,” and shooting a real person with a real gun is “violent,” then what exactly does”violent” mean?

We do not have a word that means “depicting, or analogous to, violence.” Violencistic? Violentesque? Because of this, it become very easy to conflate “violent” (”marked by, acting with, or resulting from great force”) with “violent” (”representing or describing a situation marked by, acting with, or resulting from great force”).

So imagining or reenacting something that would be a violent act becomes a violent act, at least linguistically.

And as we can see from the media and political hyperbole regarding “violent” videogames, many people cannot, or choose not to, discern the linguistic difference.

Let’s consider the difference between scenarios five and six. Is there no difference between violence against property and violence against persons? This question was debated heavily in the news media at the time of the anti-globalization riots in 1999. Many on the anti-globalization Left argued that violence against property was not the same as violence against people, and was therefore permissible as social protest. Many others disagreed.

Those who criticize videogame and television violence have recognized this distinction in the past, to a certain extent. Think of all the videogames and Saturday morning cartoons in which the “violence” is perpetrated against robots instead of people. Sonic the Hedgehog can smash all of Dr. Robotnik’s robots — that’s not violent, is it? Especially when he’s freeing all those little chicks and bunnies?

Today, however, the distinction between violence against people and against inanimate objects seems to have disappeared, even when talking about fictional or imaginary violence. Shooting a crate and shooting a person become conflated, just as imagining the violence and realizing it are conflated.

I become incensed whenever censorship advocates describe a videogame (or movie or book or song) as “violent” or “dangerous.” Perhaps it’s too pedantic or simplistic to insist that a videogame can not hurt you. Unless your Xbox 360 power supply electrocutes you or crushes you under its incredible weight, it can’t injure you. Unless it gives you a paper cut, a book can not do you harm. A movie never sent anyone to the hospital, unless the overpriced combination of Coca Cola and Red Vines gave them a stomach ache.

Yet when Senator Hillary Clinton released her guide for parents last year, it was entitled Media Safety. In addition to describing certain media as “age-inappropriate” and “offensive,” she decried some web content, TV shows and videogames as “dangerous.”

Yes, parents, you must worry about your child’s “safety” from all these “dangerous” media. Dangerous how?

Can TV shows and videogames be age-inappropriate? Absolutely. Obviously, children can be confused, frightened, even emotionally harmed by the adult themes implicit in images of violence, horror, and eroticism. Personally, I’m more concerned when a child views a scene of casual murder, even when the violence occurs off-screen, than I am about a scene of cartoon violence or of sexuality. But honestly, parents should be reasonably able to prevent their children from accessing media with adult themes.

Reasonably able. The effort to “protect” children from adult media absolutely can not prevent adults from producing and consuming media as they see fit. And certain genres of media — videogames, comic books, and animation — cannot be labeled “child-only.” The world is full of adult games and comics. Parents who can not discern the difference are the problem, not the producers of the GTA games or of Japanese tentacle porn.

Censorship advocates insist that exposure to violent images can induce violent behavior. Therefore, the logic goes, the violent image caused the violent behavior. This line of reasoning fails on many levels.

Studies vetted by the American Psychological Association demonstrate that children exhibit an increase in violent behavior for a period of time after exposure to violent images. First of all, we can safely assume that the behavior described by the researchers as violent did not include physical attacks on other children. If it did, the researchers would be guilty of ethics violations. We can assume the affected children were “acting up.”

Second, the APA has yet to compare the reactions of children to images of sporting events, or to actual participation in sporting events. The same people who believe you should not pretend to hurt people on a computer advocate that you should slam the hell out of a quarterback or punch your boxing opponent in the face. These activities are wholesome, healthy and non-violent? No, they are simply traditionally accepted in our society.

Let’s see the reactions of children to videogames compared to their reactions to loud music, or a hunting program on TV, or an argument between their parents. Let’s study how various factors in a child’s life impact their behavior. That is a complex undertaking, and thousands of child psychologists and sociologists are hard at work on it right now. But these aren’t the people who put out simplistic reports linking videogames with violence.

Third, let us assume that “violent” videogames cause a certain amount of “acting up” in a minority of children. Would this justify a ban on sales of certain games to minors? Would this justify censorship of game content, even self-imposed industry censorship?

For a hundred years, shrill conservatives have blamed the mass media for the corruption of our children. First it was the novels of Charles Dickens and Mark Twain; then Frank Sinatra and his Bobby-Soxers; then Elvis, the Beatles, television, movies, rap music and videogames. Every one of these pop culture phenomena was described as a “danger” to our children, by opportunistic politicians and religious figures who prey on parents’ ignorance about popular culture.

Parents are bombarded with false “dangers” to their children (terrorism, razors in Halloween candy, stranger abductions, Satanism, school shootings). None of these is a real threat to your child — but what parent wants to be the one who did nothing, and their child is the one who gets hurt?

A videogame will never hurt your child. It will not turn them into the Trench Coat Mafia. You have the right to tell your child what they can buy, and what they can play — but you do not have the right to tell me. Even if your child were in danger, you would not have the right to tell me.

But your child is safe. Pay attention to the media they consume, not just the videogames. Try to keep on top of what they see and do in school and at their friends’ houses. Teach them what you feel is appropriate, and expect them to respect your wishes.

But see the videogame “threat” for what it is — no threat at all.


5 Comments

  1. GGL Avatar
    Posted November 30, 2007 at 8:16 pm | Permalink

    If the parents weren’t so receptive to the media’s delirium inducing sensationalism this wouldn’t be an issue, it’s a shame that’s not a world we live in.

    Parents need this scapegoat, if it wasn’t for the pop culture sabotaging then blame could very land somewhere it belongs. The notion that bad parents, religious brainwashing, government corruption or war in Iraq could be responsible for the rare occurrence that is a school shooting is far more frightening to America than the alternative – pedophiles attempting to snatch your children through their Nintendo DS.

    This system of slapping a bull’s eye on whatever cultural craze is thriving at that point in time is still in effect because it works, everyone gets what they want. The churches fill their pews, the media gets its ratings, the politicians get elected, the parent’s guilt is alleviated and the children are safe from the big bad world – for now.

    Elvis, the Beatles, Howard Stern, Marilyn Manson, Ozzy Osbourne, Eminem, Rockstar and Anton LaVey all get fucked mind you, but who cares, they’re all poisoning our children and making millions of dollars doing it. They deserve what they get.

    There are so many parties that benefit from these witch hunts that they won’t disappear until parents wise up or an easier target comes limping into their crosshair, the latter being the more likely scenario.

    By the time media attention comes to a climax on these issues it’s usually given people more than enough time to come to the conclusion that these dangers aren’t so dangerous. “But wait, what’s that over there, a new music artist? And he uses profanity? Maybe that’s what turned my child gay and converted him to Satanism”. And off they go again.

    These ‘threats’ are what opportunistic fear mongers use to pacify America while they bomb Iraq and teach abstinence only education in schools.

    The second parents take responsibility and start to teach their children how to make decisions about right and wrong, how to navigate hardships in life and how to succeed is the second that religion loses its strange hold, politicians have no causes to hide behind, ample attention is paid to governmental dealings and children stop getting hurt.

    There are plenty of real problems in this world, problems that don’t have easy answers. If you come up with a phony problem then a phony solution will suffice in correcting it, it’s much easier.

    There will be more victims of this hysteria, probably for another hundred years. If there’s no artificial danger to keep our attention then society has time to take a genuine look at itself. This is what people strive to avoid, reality.

  2. concrete
    GGL Avatar
    Posted December 1, 2007 at 8:14 am | Permalink

    Don’t forget to vote for Hillary! If she doesn’t censor your videogames, who will?! It’s time for someone willing to save you from yourself…

    But yea, for every study that “concludes” that videogames have any effects on users (it’s always short term by the way), there’s 3 that either claim the opposite, or that there is simply no conclusive way to pinpoint whether consuming 1 piece of media had any measurable impact on the complex construction that is someone’s personality.

    Radio, television, films, all had the same issues and the same studies done in decades past, and all had the same conclusions. It’s just easy to blame the “new” medium because most people doing all the blaming are completely unfamiliar with it. You don’t see these folks claiming the internet itself causes the same things, do you? Probably because they’re a lot more likely to use the internet tubes themselves to email their grand kids than to have any video game experience.

  3. GGL Avatar
    Posted December 1, 2007 at 9:38 am | Permalink

    I dislike how it is accepted everywhere that aggression is good in sports and games are bad. Kids that enter sports are taught that aggression is good, that aggression wins you matche.

    It is all ridiculous. When I was a kid I used to play war with friends. We fought with pistols and we fought with swords. Isn’t it essentially THE SAME as a video game?

  4. GGL Avatar
    Posted December 1, 2007 at 11:27 am | Permalink

    People like to differentiate between video games and reality. They put emphasis on the fact that vivid virtual reality role playing can cause delusions, ostensibly turning your child into Max Pain or whoever he was playing.

    Most parents have a video game console in their home. They’re to ‘busy’ to collect the facts themselves and anti-gaming activists aren’t going to give them to them, so it’s simply a case of better safe than sorry.

    The same mums and dads who bought their children Action Man, water pistols, plastic guns, Small Soldiers, G.I Joe, laser tag, hockey sticks and teenage mutant ninja turtles are the same parents who gasped at the Wii Zapper and said “They’re trying to turn my baby into some kind of killing machine!” It’s hypocrisy at an intense level.

    “Man is a selfish creature. Everything in life is a selfish act. Man is not concerned with helping others, yet he wants others to believe he is! […] The first rule of the prideful is to make an exhibition of piety and charity, with a Goodguy Badge to pin to his lapel. – Anton LaVey

    This is what all anti gaming activism stems from, Jack Thompson being the perfect example of someone looking for a Goodguy Badge. These activists go on and on about teen violence but when all is said and done, how hard are they trying to curb it?

    Altruism is an illusion. People do good deeds because quite simply… they get off on it.

    When the media decided to reinvent a classic scare story, the good guys see an opportunity to get their morally superior rocks off. They start to rally and march, playing off of the fears of terrified mums and dads who are all too receptive to it.

    This isn’t just a couple of assholes looking for a Goodguy Badge, its human nature. It won’t stop until something takes its place.

    Check out “The Selfish Gene” by Richard Dawkins if you really want to know what drives these people.

  5. GGL Avatar
    Posted December 3, 2007 at 12:13 pm | Permalink

    Wow. Those are really excellent comments, everyone.

    I’m just surprised that the pro-censorship asshats can still get away with this in 2007. The first generation of videogame players (my generation) is all grown up now — are parents my age really buying into this bullshit? They used to attack rock music until the Boomers grew up — now anyone who decries rock as a negative social force is ridiculed.

    Maybe it will take another generation before videogames are so ubiquitous that the Jack Thompsons will have to move on to something else.

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