GGL Wire » Post: 'Left 4 Dead developer explains lighting choice'


Left 4 Dead developer explains lighting choice

Valve developer, Randy Lundeen has explained in his blog why they made the decision to ‘lighten up’ the look of the survival-horror shooter. Apparently an earlier version of the game was made with a much darker lighting system. However those testing Left 4 Dead found they were unable to see zombie silhouettes in the background and were subsequently getting ‘mobbed’: While sudden zombie attacks were inarguably scary, they were also frustrating–players weren’t being given the information they needed …
Read: Left 4 Dead developer explains lighting choice

Share this via:
  • Digg
  • Facebook
  • MySpace
  • Netvibes
  • StumbleUpon
  • Fark

Leave a comment