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    QuakeCon Keynote - Part 5 of 14

    Released 8/27/07

    Will we see Rage on the Wii? An announcement about a game for the Nintendo DS.

    Related: QuakeCon 2007 - Keynote Speech
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    QuakeCon Keynote - Part 14 of 14

    Released 8/22/07

    Will Rage be running on DirectX 10, or DirectX 9?

    Related: QuakeCon 2007 - Keynote Speech
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    QuakeCon Keynote - Part 12 of 14

    Released 8/22/07

    The business of game development

    Related: QuakeCon 2007 - Keynote Speech
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    QuakeCon Keynote - Part 11 of 14

    Released 8/22/07

    What is the situation with ID and Steam?

    Related: QuakeCon 2007 - Keynote Speech
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    QuakeCon Keynote - Part 10 of 14

    Released 8/22/07

    Is the memory or processor going to be a problem for Rage or future games?

    Related: QuakeCon 2007 - Keynote Speech
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    QuakeCon Keynote - Part 9 of 14

    Released 8/22/07

    What is the future of open source with ID?

    Related: QuakeCon 2007 - Keynote Speech
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    QuakeCon Keynote - Part 8 of 14

    Released 8/22/07

    What hardware does the development team use?

    Related: QuakeCon 2007 - Keynote Speech
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    QuakeCon Keynote - Part 7 of 14

    Released 8/22/07

    What will the system specs be for Rage?

    Related: QuakeCon 2007 - Keynote Speech
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    QuakeCon Keynote - Part 6 of 14

    Released 8/22/07

    What is the schedule like for Carmack?

    Related: QuakeCon 2007 - Keynote Speech
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    QuakeCon Keynote - Part 4 of 14

    Released 8/22/07

    Building words, texturing and allowing artists to be creative, and running Rage on the PS3

    Related: QuakeCon 2007 - Keynote Speech
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    QuakeCon Keynote - Part 3 of 14

    Released 8/22/07

    Community building, the history of ID games.

    Related: QuakeCon 2007 - Keynote Speech
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    QuakeCon Keynote - Part 2 of 14

    Released 8/22/07

    Carmack Discusses development cycles, using Java on a resource restrained machine, programming for the Nintendo DS and more.

    Related: QuakeCon 2007 - Keynote Speech
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