GGL Wire » Post: 'StarCraft 2: The e-sports perspective'


StarCraft 2: The e-sports perspective

The guys over at TeamLiquid have posted an absolutely massive overview of the current build of StarCraft 2 from BlizzCon, featuring general mechanics, race matchups, and individual unit analysis.

Of particular note is the Nydus Worm unit/ability, which lets Zerg units tunnel to anywhere on a map there is another Nydus Worm. Chill writes:

For a cost, Overlords can be upgraded to Overseers, which gives them detection and the ability to spread creep and plant Nydus Worms. Simply fly an Overseer anywhere, click “Plant Nydus Worm”, and about two seconds later you have planted a Nydus Canal that can connect with multiple exits and doesn’t die unless every exit is killed (and since you inevitably already have one in your base, this will never happen). I believe I saw an Overseer plant a Nydus Worm while three Turrets were firing at it and it still completed. How are you supposed to stop this?

Plexa had this to say:

Some miscellaneous things: it’s interesting how big of an effect there is when medivacs cannot heal each other. There are no longer medic blocks or infinitely lasting m&m groups because of such a simple change.

All in all, the game is shaping up to be interesting, if a bit less hardcore than its predecessor.

Hit TeamLiquid for the full read.

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