The file size gods have smiled upon us, bestowing a non-gimped version of Super Street Fighter II: HD Remix unto Xbox LIVE users.

Previously, well-known game designer Dave Sirlin stated that the Capcom team was running up against the 150MB file size limit on XBLA.

Producer Rey Jimenez said: “I can officially say that the filesize will not be an issue. With great help from the guys at Microsoft, we will be able to offer the same features on both platforms [PlayStation 3 and Xbox 360] to the same quality as each other.”

It looks like we dodged a bullet on this one.

Source: Shacknews



It’s almost like the clowns at Microsoft want us to start being PlayStation fanboys. djWHEAT and Summa notwithstanding, of course.

Dave Sirlin, the fighting game designer with a cult following, said in an interview that the 150MB size limit imposed on games by Xbox LIVE could force Backbone to release different versions of Super Street Fighter II Turbo: HD Remix for LIVE and the PlayStation Network.

Specifically, the issues relate to the compression of shading for the game’s 1080p artwork and the size of two different soundtracks: original and remixed.

Naturally, PSN has no size limit on its downloadable content.

Sirlin also had some choice words for the controllers on both system, saying that they tie…in suckiness. Check it:

In my opinion, one of the worst ideas inflicted on the Shoryukening gaming public was Sony’s idea to turn the d-pad into four buttons with no diagonal piece. I hated it on the PlayStation. I hated it on the PlayStation 2. I hate it on the PlayStation 3. Microsoft’s d-pad has a much better shape (including the diagonals) and yet somehow, it isn’t any better in practice. Continued…