Every now and then I find a piece of news that makes me glad I’m a PC gamer. Today Valve announced that the Xbox 360 version of Team Fortress 2 will be getting the updates, that us PC gamers have had for a while now, “later this year.” The update will include all the new guns, achievements, maps and game modes. As if the wait wasn’t bad enough, Microsoft is making Valve charge money for the update.

Currently no price has been set, but Valve has stated that they wanted to keep is as low as possible. In all reality, expect something in the $10 range.

There has been no word on if the update will make it’s way to the PS3.

Now I don’t mean to gloat, but the PC never gets more love that consoles do. Us PC gamers always have to wait longer for games to come out on our chosen platform, and when they do arrive, they turn out to be crappy PS2 ports. So please forgive me if you are a Xbox 360 TF2 player.

Read: Team Fortress 2 Updates Coming To Xbox 360 Later This Year.



Well today is the day. Valve has finally announced everything that will be included in today’s Team Fortress 2 “Heavy Update”. Aside from the previously mentioned KGB and achievements, the update is bringing 5 maps, two of which, “Lumberyard” and “Ravine” are completely new. The other three, “Well,” “Granary” and “Badlands” have been reworked for the new game mode.

The new game mode, Arena, focuses on combat rather than overall strategy. According to Valve: “Arena features smaller maps that play out in shorter periods of time. The round ends once one team has no players left in the arena, or when the central capture point has unlocked and been captured. Rounds tend to be very fast and highly competitive, with an emphasis on your team’s class makeup and your plan to counter the opposing team’s class choices. Arena mode is great for smaller matches of three vs. three players, while still comfortably supporting huge knockdown twelve-on-twelve brawls.”

For the the Heavy’s two new weapons hit the jump. Continued…



Yesterday I posted a news item about next week’s Team Fortress 2 update and the changes it will bring, including new weapons for the Heavy class. Today Valve announced the first of the Heavy’s new weapons, the KGB. KGB stands for the”Killing Gloves of Boxing,” and Valve goes on to explain: “Any time a Heavy kills an enemy with the K.G.B he receives five seconds of guaranteed critical hits. This crit-boost can be used to punch and kill further enemies, extending the boost time. Alternatively, the Heavy can switch to another weapon and use the boost to take out an enemy at range. The Heavy’s slow movement speed, and the K.G.B’s slower swing speed, make it a risky prospect.”

Also included in the announcement is the list of new Achievements for the Heavy. Valve is still keeping their lips seals when it comes to details on how they are obtained. Just glancing over the names, a few of my favorties are: “Iron Kurtain,” “Party Loyalty,” “Division of Labor,” and “Communist Mani-Fisto.” As someone with a somewhat morbid facination with the U.S.S.R., mainly stemming from 80’s movies like Red Dawn, I absolutely love these Achievements. I can only hope there is one for only playing on the red team.

Read: The Killing Gloves of Boxing.



A couple of days ago I wrote a news item about how Blizzard Entertainment plans on implementing achievements in World of Warcraft. Well this is just the first phase in a larger plan. According to Blizzard, they plan on implementing achievements into all their upcoming titles. Apparently, there will be a Blizzard Level system which totals your achievements to a single Blizzard account.

Jeff Kaplan, World of Warcraft designer, said: “Your ‘WoW’ score would be just one factor that will go into your Blizzard Level. And rather than call it a ’score,’ we just wanted it to be like you’re leveling up on Blizzard games… You’ll have this Blizzard identity, and you’ll be able to see things like ‘Oh, this guy was great at Diablo III, but he never played Starcraft and he was mediocre in WoW. That sort of thing.”

This is a great idea. The only issue I have with it is that Blizzard’s games are already addictive. Now with achievements I think they surpass cigarettes and are on par with heroin.

Read: Blizzard Plans Achievements Across All Games.



Blizzard announced that they have developed an achievement system, ala Xbox Live and Steam, for World of Warcraft. The achievements will range in difficulty and category. For example, there are achievements for PVP, PVE, exploration, professions, etc. Blizzard is also including what they call “Feats of Strength”. These will be near impossible achievements that only appear once you have earned them. Think of them as secret achievements for the hardest of the hardcore. The achievements will be arriving when Wrath of the Lich King ships.

I have a feeling in my gut that this might make the gaming world implode. World of Warcraft is addictive enough as is. With the addition of achievements, WoW addiction will escalate to heroin strength. Thank god I was able to get my brother off the WoW before this hit. I can see it now, Age of Conan will be the methadone clinics for WoW junkies.

Read: WoW achievements coming with Wrath of the Lich King.



Yesterday I posted some info on the new Team Fortress 2 update, due out Thursday, and more importantly what changes the Pyro will get. Well, today Valve revealed the rest of the Pyro’s new arsenal. In addition to the Axtinguisher, the Pyro will be getting a Flare Gun, which allows him to toast enemies from a distance, and The Backburner, which is a flamethrower that does critical hits is striking an enemy from behind while giving the Pyro 50 health. In addition to these new weapons, the standard flamethrower is getting a new alt-fire. Now the Pyro can shoot out a burst of compressed air that will blow away players as well as incoming projectiles.

Personally I can’t wait for tomorrow. As soon as I get out of work, you can be sure that I’ll be trying to unlock these new guns. If any of you care to join me, my steam name is Yuenanimous. I look forward to fragging alongside you guys.

Read: Pyros Blow In The New TF2 Update.



Today Valve released the next installment of “Meet the” videos for Team Fortress 2. This time we are treated to making the acquaintance of the Sniper. As usual, Valve delivers a hilarious looks at one Team Fortress 2’s player classes. If you haven’t checked out any of these videos, they are available on steam.

Valve also announced that this Thursday, June 19, the Pyro will be getting 35 new achievements as well as 3 new unlockable weapons. So far the only unlockable that has been announced is the “Axtinguisher,” which does half the damage of the regular ax unless the target is one fire, then it hits as an automatic critical.

I really am showing my fanboy colors right now, but as a PC gamer I love what Valve is doing. They keep their games fresh and interesting, something the PC market desperately needs.



Fire up the UAV, because another Tom Clancy’s Ghost Recon Advanced Warfighter 2 co-op pack is now out on Xbox LIVE.

The pack costs 400 Microsoft points ($10) and includes a brand new co-op campaign, as well as nine multiplayer maps (seven of them are revamped classics from the Ghost Recon series).

Also, there are nine achievements worth 125 achievement points, for you achievement point whores.



Some light has finally been shed on those cryptic hints that Valve kept dropping about Team Fortress 2 changes, with PC Gamer reporting that unlockable weapons will be revealed for all classes in the game.

The Medic is the first one to get a new weapon dubbed the “Overhealer.” The Overhealer will permanently double the health of the target at the cost of reduced, or eliminated Ubercharge capabilities. He’ll also get another, as-yet-unnamed gun.

Eventually, all classes will receive two guns unlocked by way of achievements. After attaining half of the achievements, you get the first unlock, and after performing all 35 achievements you’ll get the second.

Cue teams getting together to plow achievements all day until they unlock everything.

By the way, the new weapons are meant to rebalance the game, but one has to wonder if this just means that every class is going to receive a boost in effectiveness. If (hypothetically) sentry guns are upgraded with longer range, but Demomen get better sticky grenades, does that cancel everything out? If Medics are allowed to permaboost one target to 200% health, but all the classes do more damage, what was the point? Continued…



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Achievement unlocked.

Au contraire. According to a study by Electronic Entertainment Design and Research, games with more achievements generally receive better review scores and higher gross sales in the United States. The study focused on Xbox 360 games.

Achievements are special acknowledgments for specific feats or milestones within a game. The appear separate from any other score or measure of progress. Continued…