Don’t break out the champagne yet; Blizzard hasn’t officially stamped the 1.22 patch for standard play.

However, the development teams has been hard at work pulling data together and gathering input from pro players. The players have been selected to test the patch before its public release, soon publicly accessible for testing by anyone who wants to give it a whack.

Players have been itching to see the newest balance changes and maps for ladder.Test servers will be up with the patch, as well as forums for reporting bugs and feedback.

Karune’s progress log can be found here



Not much to say here. Had no idea Blizzard was working on this!



Say hello to The Swarm. We’ve missed you! P.S- we’ve evolved.



Another gameplay response from Karune arrives today, this time regarding some of the smaller details of the game. He mentions in his blog new Jackal units, supposedly replacing the all-time Terran favored vulture. These Jackals, built from the factory, have a “railgun” attack, similar in nature to Brood War’s Lurker. A snippet below:

2. Can a player order a Ghost in a Bunker to call Nukes and Drop Pods? baboonsy (Battle.net)

Yes, Terran infantry currently have all abilities except the SCV repair ability available for use while inside a bunker, including the use of Nukes and Drop Pods.

Abuse? Of course not, who would abuse something like that…*cough* BOXER *cough*!

Read the full Q&A over at Battle.net.



Blizzard’s Karune has released Batch 30 of the StarCraft II Q&A questions, this time focusing on map-maker support.

Check it:

1) Will it be possible to code the game so map makers can make maps where people can stop incoming spells/missiles?

This should be possible through customized ability data and/or triggers.

2) Will we have selectable male/female of every unit?

No, we don’t have plans to include male and female versions of each unit.

3) Will we have the option to give players the option to change weapons in-game?

While we don’t have any plans for a specialized interface for this, it would be possible using the highly flexible ability system. Continued…



Almost right after Blizzard released its no-CD patch, IceFrog followed with a new Defense of the Ancients map update. The new map features an enormous changelog, from balancing and reworking heroes to moving creep camps and trees all over the map.

A blast from the past, the Invoker makes a return to the world of DotA. After being an easter egg in 6.49, IceFrog brought back the old Invoker. The hero follows a completely different model, using a combination of three separate “settings” to create other skills. The model uses a Blood Mage with a white cloak.

While most competitions use the most updated version of a game, the map will probably not be included in the upcoming E-Sports World Cup event. This is due to balance issues, new items, and the fact that any new heroes are generally banned anyway.

Currently, 6.48b remains the stable map for league play.



Following Starcraft’s no-CD patch, Blizzard released one for Warcraft III. Needless to say, the community is a little less than pleased. The balance patch for Warcraft III was promised for last year, and has supposedly been Blizzard’s top priority. The enormous changelog follows:

-Warcraft III no longer requires to the CD to play.

Fans with peg legs and parrots will be overjoyed to know they have 700mb more space on their hard drive if they’re using ISOs, while the few of us still using an actual CD can rejoice and store it away when we reformat.



Battle.net has posted the 28th StarCraft II Q&A, featuring six new questions about the game. Read below…

1. I noticed the Stalker “Blink” ability looked as though it was on a cooldown (similar to many abilities in World of Warcraft). This seems appropriate for some abilities, but is this restricted to the Stalker or will other units have abilities on cooldowns rather than energy? (Battle.net Malorn)
Continued…



Our favorite community correspondent from Blizzard, Karune, must have heard my cry last time for gameplay news from StarCraft II. The latest Q&A batch features some answers from Lead Designer Dustin Browder, addressing balance issues, maps, units, etc.

Karune also gives us another peak at the Protoss Nullifier’s abilities: the Null Void. Null Void creates an area where abilities and spells are disabled, much like a silence-terrain type spell. He also mentions the Marauder, a potential Firebat replacement.

Continued…



Starcraft II Community correspondent Karune has released another series of answers to some question posed by groups across the web. However, only one answered question addressed gameplay this time; a little disappointing for those hoping for more info on the game itself. The highlight:

Will there be more ways to give energy(mana) to a caster? (www.starcraft2.hu)

Protoss casters will have an ability to transfer energy from one caster to another. This ability will allow for a lot of micromanagement opportunities to maximize the amount of energy to a single caster, for the maximum number of special abilities casted.

I hope Terran and Zerg races get some way to fill their casters’ energy pools, otherwise this would create a ridiculous imbalance. Zerg players currently have “consume” on defilers (and the Kerrigan hero during the campaign) that has proven to be an invaluable asset in games. Continued…



Blizzard developers have been busy at work answering questions for the community about Starcraft II. Pounded everyday by balance issues, unit developments, and just random crap in general, it’s a wonder how they get to the forums at all. Recent changes include Firebats being reintroduced into game, the removal of Soul Hunters, and graphic changes right beside an array of new features and updates.

Continued…