Today EA Games announced that they are going to be publishing Burnout Paradise for the PC. This is the first incarnation of the franchise to arrive on the PC. According to EA, the game is being “rebuilt specifically for the PC” including an expanded multiplayer and new “community driven content.”
I always thought that the Burnout games would be better on PC. You can get better frame rates and customized controls, two things I thought the Burnout games needed. Hopefully it will be released on steam so I don’t have to go to the store to pick it up.
Hit the jump for the full press release. Continued…
A little while ago I posted a news item about Burnout Paradise getting a big update. Well, today Criterion Games decided they were going to recall the update. “Why?” you might ask. Well according to them, there is an issue in the patch that caused the game to have poor frame rates when driving at high speeds, which is always in Burnout. Criterion promises to reissue the patch next week with all the kinks worked out.
I have to give some respect to the Criterion guys. It takes a lot of balls to admit you screwed up; and because they admitted it, players wont be stuck waiting in the dark for a new patch.
Read: Criterion Recalls 360 Burnout Bogart Update.
Today, Criterion Games announced that they are making a massive update to Burnout Paradise. Arriving April 24 on both Xbox 360 and PlayStation 3, the update promises to fix numerous bugs and balancing issues.
For the official list of changes, hit the jump.
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Instead of having to unlock locations and challenges like in the previous linear Burnout offerings, EA’s Burnout Paradise will open up the Guns n’ Roses friendly Paradise City right from the beginning. To open up a challenge, all players will need to do is drive up to a stoplight — yeah, it’s as easy as that. Akin to a driving sandbox, players will essentially be able to do what they like with the game.
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According to IGN, Electronic Arts’ Burnout Paradise demo at the Tokyo Game Show is not your average PlayStation 3 game — it rumbles. After a settlement with Immersion over the rumble technology in the DualShock controller, most people predicted it was only a matter of time before Sony included rumble in their Sixaxis controller for the PS3. It appears as the time is now, as EA has jumped Sony’s gun on the TGS announcement.
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