Register now to be first in line for more information about the Digital Games! 

After last week’s announcement of the event, the full English-language press release for GGL’s Digital Games is out.

Read below.

2008 Digital Games’ Global Videogaming Tournament to Culminate in Shanghai at Official 2008 Olympic Games Welcome Event

China Internet Gaming Organizing Committee (CIG) and GGL Global Gaming Sign Pact to Host Global Videogame Tournament

Amateur Gamers and Fans can immediately get more information at www.GGL.com

SANTA MONICA, Calif. — February 19, 2008 — In a move that will start a new chapter in videogame history, GGL Global Gaming today announced that it has signed an agreement with the China Internet Gaming Organizing Committee (CIG) to launch The Digital Games. Under the Our Olympic Series of Large Scale Cultural Activities, GGL has been appointed the official partner and co-producer for making videogames an official “Welcome Event” of the 2008 Summer Olympic Games. The appointment was made by the 8 branches of the China Government that comprise the Beijing Olympic Welcome Events committee; known as “Our Olympic Organizing Committee” (OOOC) which is supervised by The Beijing Organizing Committee for the Games of the XXIX Olympiad (BOCOG). Continued…



Register for GGL now and you’ll be first in line to get more information about the Digital Games!

All of us at GGL are pleased to announce that GGL has been appointed the official partner and co-producer for making videogames an official “Welcome Event” of the 2008 Summer Olympic Games.

Gamers at all skill levels will be able to compete for the opportunity to represent their country in a global tournament hosted by GGL. The tournament will culminate with a Grand Finals event held in Shanghai.

GGL Chairman Ted Owen called the Digital Games “the ultimate elevation of gaming and the culture of gaming to the world stage.”

GGL’s Digital Games site goes live Feb. 25, and a full English-language press release will be sent out next week.

The company has been working very hard to make today’s announcement happen, and Fortune today published an exclusive article about the Digital Games. GGL China also published a release today (GMT +8) about the Digital Games.

“This is the moment that gamers have been waiting for: a galvanizing event that both celebrates and legitimizes the culture of videogames – the most prominent entertainment form for today’s generation,” said Frank Yong, CEO of GGL China.

“[We] are pleased to be working with GGL to elevate videogames – the 99th Official Sport of China – to the world stage,” said Fong Hong, Honorary General Secretary of the China Internet Gaming Organising Committee. “Because of GGL’s global reach, content & community, brand recognition, technical capabilities, tournament expertise, strong ties with the gamer community and a rapidly growing Chinese presence, it was a natural fit when deciding who would be the perfect partner for this event.”

This is just the first of many exciting developments from the GGL team, so stay tuned!



GGL’s Reid Landeen translated this article from its original source.

ESWC China Qualifier

2007 wasn’t exactly a very good year, as far as China’s e-Sports tournaments were concerned; most people still view the scene as being in its infancy. Perhaps it is bound to falter a bit after flourishing, only to be followed by more booming growth.

The same thing happened before, where after China’s e-Sports’ tournaments in 2005 fell into a major rut, 2006 welcomed a total blowout. This was thanks to the nation-wide establishment of high standards, causing them to improve by leaps and bounds, both from a quality and quantity standpoint. But, when everyone raised their head in anticipation of even greater progress in 2007, China’s e-Sports’ tournaments have stagnated into a veritable ice age. In the past 12 months, the majority of the tournament’s sponsors and franchises have disappeared. Obviously, there are some franchises that have pulled through and managed to survive. Let’s look back on these franchises and brands that weathered the storms of the past 12 months…

6 Big e-Sport Franchises Cross the Line of Death
Continued…