Okay, so it wasn’t the worst year ever in gaming. That was 2001. But a lot of stupid shit went down in 2007. Continued…
IDG is “delighted” about how E for All turned out, according to CEO Mary Dolaher.
Dolaher made her comments from Magic Fairy Land this morning, to a crowd composed of fairies, unicorns and the gaming press.
The organization intends to shift the focus for next year’s show away from fans and towards the industry. They will also hold the event on a rainbow, and give every attendee a bag of magic beans. Continued…
Wacky Jacky sues Best Buy, and not for stealing his porn
The high point of E for All 2007
AGC Soldier Front ladders conclude, winners inside
CPL releases more Halo 3 tournament details
ClanBase opens Team Fortress 2 6on6 ladder
i32 to host last Quake 4 tournament
SK pips Mouz for WC3L XII finals spot
LANtics S03E10: Mondragon rape sAviOr
Virtual Halloween — scarier than the real thing
1on1 with Jens Hilgers: “CPL was an addon for ESL”
WoW stalker visits Canada to seduce 16 year old
GGL’s ‘Up All Night’ schedule announced
E for All: Mega 64’s Rocco and Nintendo fans interviewed
E for All: djWHEAT interviews Akira Yamaoka, Koji Igarashi at Konami booth
Ten Tales of Videogame Terror - Part 2
Assassin’s Creed gold, in stores Nov. 13
Destrukt returns to competition in 50Cal UT3 tourney
New StarCraft II concept artwork released
Marcus “djWHEAT” Graham invaded the Nintendo booth at E for All this past weekend, ambushing Mega 64’s Rocco and many Nintendo fans. Check the video.
This weekend at E for All, GGL Wire’s Marcus “djWHEAT” Graham caught up with Akira Yamaoka, composer for the Silent Hill series, and Koji Igarashi, creator of Castlevania, for a couple of interviews. See what transpired below.
A large number of hardware and accessory manufacturers were at E for All, including Third Space, who brought along their Impact Vest. Our own djWHEAT got an interview with the device makers and Rance “djRome” Costa got to try it on. Check out the footage below.
Continued…
MySpace to enter gaming market
Daily Link Roundup
Major League Gaming goes primetime with G4
Fatal1ty: ‘PC gamers are more skilled than console gamers’
Ten Tales of Videogame Terror - Part 1
Halo 3: The evolution of trickjumps
C&C3 patch 1.09 hits tomorrow, Oct. 24
LANtics S03E09: Testie has dirty pants
E for All: Civilization Revolution interview
When I saw he was available, I jumped at the chance to interview Johnathan “Fatal1ty” Wendel this past weekend at E for All. In the course of 20 minutes, we covered his latest exploits with the Championship Gaming Series, whether or not he’s ever going to come back to play professionally, his shootout history, hardware and more.
John was surprisingly talkative despite nearly losing his voice toward the end of the interview. Check it out below, and be mindful that the audio is a little noisy in the first part thanks to his rockstar tour bus’s A/C:

Granted, nobody genuinely believed that E for All would be able to fill the shoes of the event it was designed to replace, the late lamented Electronic Entertainment Expo.
But surely IDG World Expo, the organizers of E for All, could have done better than this. E3 filled both main halls of the Los Angeles Convention Center plus Kentia Hall downstairs. E for All fills two-thirds of one hall. E3 had hundreds of booths, from every major publisher and console manufacturer, all the big chip makers, and from gaming companies around the world. E for All has dozens of booths from mostly domestic companies. EA, Intel and Nintendo are here, but there’s not much else.
Furthermore, E for All is expensive for the average gamer. Sure, I’m a member of the press, so I get in for free and receive a complimentary lunch of egg salad on a croissant. Joe Gamer has to cough up $50 for a Thur/Fri ticket, $75 for a Sat/Sun ticket, or $90 for a four-day (Jesus, what would you do here for four days?). Compare this with the comparably-sized (but better attended) DigitalLife: $12 to get in (free if you’re Jessica Alba). Continued…
At E for All expo I got another chance to look at Warhammer Online: Age of Reckoning, EA/Mythic’s upcoming MMORPG based on the Warhammer series of miniatures wargames. I last checked out the title, which has been in closed beta for about a year, at E3 2006.
Playing the demo, I felt the game looks and feels a great deal like World of Warcraft, which at this stage in the evolution of the MMORPG is praise rather than a criticism. But it’s the ways that WOAR differs from WoW, and takes cues from its origins as a tabletop wargame, that interests me.
I sat down with EA’s Josh Drescher to discuss WOAR’s genuinely innovative Realm vs. Realm combat system. Continued…
The Pac Man helmet returns at E for All, this time enveloping the heads of Jarod “StreetRunner” Reisen and Abe Zarran of Pro Gam3r Magazine, GGL’s Chachi Ramirez, and the immortal Rance “djRome” Costa. Check it.

















