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StarCraft II releases could be years apart

Following the news out of BlizzCon that StarCraft II will be a trilogy split between the Terrans, Zerg and Protoss comes the revelation that the releases could be years apart.

Blizzard Lead Producer Chris Sigaty and VP Rob Pardo revealed that, ideally, the games will be a year apart, but Sigaty told MTV Multiplayer that it could take more than one.

Sigaty’s reasoning for potential delays is that each entry in the trilogy has its own full-fleshed story and in-engine cutscenes, which apparently take forever to create.

The cynics among you (joined by me) will note that this sounds a lot like a Half Life 2 scenario, A.K.A “the game will take 10 years to complete.”

There is, however, a non-fanboy argument for these kinds of releases. The amount of time it takes to create content for AAA titles doesn’t scale with technology, so as textures, models and AI become more complex, their cost goes up rapidly.

From a gamer’s perspective, it’s disappointing, but it seems that otherwise the game could have easily ended up taking a decade.

Read: ‘World Of Warcraft’ Game Director Working On New MMO, Hints At Console Game