Blizzcon 2007: Video coverage by GGL Wire
Today, lead designer Tom Chilton discussed World of Warcraft’s PvP philosophy; and where the game is headed in Battlegrounds, the games’ faction versus faction instances, and in Arena, the free-for-all gladiator-style combat employed in the global Arena Tournament.
There are three types of WoW PvP: Battlegrounds, Arena, and “outdoor world” PvP on PvP servers.
Battlegrounds Philosophy:
- “PvP should be for everyone, not just the hardcore”
- “The hardcore should have a place to shine.”
- “Players should be able to compete in PvP using primarily PvP rewards if they choose.” This means players should not have to participate in PvE raids to earn the equipment they need to perform well in PvP.















