Today EA Games announced that they are going to be publishing Burnout Paradise for the PC. This is the first incarnation of the franchise to arrive on the PC. According to EA, the game is being “rebuilt specifically for the PC” including an expanded multiplayer and new “community driven content.”
I always thought that the Burnout games would be better on PC. You can get better frame rates and customized controls, two things I thought the Burnout games needed. Hopefully it will be released on steam so I don’t have to go to the store to pick it up.
Hit the jump for the full press release. Continued…
Today Ubisoft released a patch for the Xbox 360 version Rainbow Six Vegas 2. Most of the changes only affect multiplayer. A similar patch for PS3 and PC are in the work and will be out shortly. The list of changes goes:
- Swapping to & from Pistols are now faster in Multiplayer.
- Optimized sound bank to improve weapon firing and helicopter sound clips that loop over and over.
- Servers now update their pings more often so that players have a more accurate value of server performance.
- Spawn Shield is shorter when respawning with the Leader.
- When there are more people on a team than the other, there is an overall XP modifier applied to all XP gained during the game.
- By pressing the start button, players now have access to the outfitting menu in observer mode.
- Respawning in Team Deathmatch now work like regular Deathmatch (random points throughout the map) which intensifies gameplay and minimizes spawn camping/trapping.
- Faster respawns for Deathmatch and Team Deathmatch. You no longer have to wait a full 10 seconds!
- Players who enter a room using custom search then exit will be brought back to an automatic search with the same criteria.
For the rest of the changes hit the jump. Continued…
A little while ago I posted a news item about Burnout Paradise getting a big update. Well, today Criterion Games decided they were going to recall the update. “Why?” you might ask. Well according to them, there is an issue in the patch that caused the game to have poor frame rates when driving at high speeds, which is always in Burnout. Criterion promises to reissue the patch next week with all the kinks worked out.
I have to give some respect to the Criterion guys. It takes a lot of balls to admit you screwed up; and because they admitted it, players wont be stuck waiting in the dark for a new patch.
Read: Criterion Recalls 360 Burnout Bogart Update.
Today, Criterion Games announced that they are making a massive update to Burnout Paradise. Arriving April 24 on both Xbox 360 and PlayStation 3, the update promises to fix numerous bugs and balancing issues.
For the official list of changes, hit the jump.
Continued…
World of Warcraft addicts everywhere celebrated this morning as the highly anticipated 2.4 patch, dubbed Fury of the Sunwell, was released.
The new patch introduces adventurers to Sunwell Isle. Here new quests can be found, along with new 5-man dungeons and a 25-man raid where gamers get to battle Kil’jaeden.
The rest of the patch has less noticeable changes. All the details can be found here.
Read: Blizzard Unleashes Fury Of The Sunwell.
It has been announced that sometime this week, Harmonix will release a patch for Rock Band that has some pretty big changes.
First off, a fully integrated music store will be added to the main menu. The store will allow gamers to preview and purchase downloadable tracks. When browsing songs in the music store, gamers will now be able to see the difficulty of the song as it relates to each instrument.
Other changes in the patch include an increase in the number of fans possible before players reach a cap. Now you can get the “One Million Fans” achievement when playing on Hard difficulty. There will be an increase in variety in World Tour mode. The phoneme recognition will be improved. The PS3’s microphone latency has been improved. On the Xbox 360, band logos can now be seen when playing on Xbox Live. Lastly, there will be faster loading DLC.
All in all this seems like a pretty big patch. Let’s hope those full album downloads arrive shortly.
Read: Rock Band patch also fixing incidental issues.
Don’t break out the champagne yet; Blizzard hasn’t officially stamped the 1.22 patch for standard play.
However, the development teams has been hard at work pulling data together and gathering input from pro players. The players have been selected to test the patch before its public release, soon publicly accessible for testing by anyone who wants to give it a whack.
Players have been itching to see the newest balance changes and maps for ladder.Test servers will be up with the patch, as well as forums for reporting bugs and feedback.
Karune’s progress log can be found here
A new Call of Duty 4 patch, currently available only for Xbox 360 gamers, makes some pretty significant changes.
First off, the patch increases accuracy for snipers, the Kill Cam now shows deaths from claymores, airstrikes and grenades, there are new spawn points on each map, a new quick mute feature and a bunch of under the hood tweaks.
All these changes are fine, but the real issue is, will this patch stop me from sucking at console shooters?
Read: Call of Duty 4 feature patch is now live.
This week a small patch for Rock Band will be made available. The folks over at Harmonix decided to clean up some issues involving certain downloadable songs. If you have Rock Band on Xbox 360, you can redownload the patched songs; and if you are a PS3 rocker, you’ll get a patch thursday.
The changed songs are:
* Can’t Stand Losing You - Nov. 20
* Roxanne - Nov. 20
* Synchronicity II - Nov. 20
* Police Pack 01 - Nov. 20
* Brass in Pocket - Dec. 18
* Limelight - Jan. 1 (The one with the vocal bug) Continued…
Following Starcraft’s no-CD patch, Blizzard released one for Warcraft III. Needless to say, the community is a little less than pleased. The balance patch for Warcraft III was promised for last year, and has supposedly been Blizzard’s top priority. The enormous changelog follows:
-Warcraft III no longer requires to the CD to play.
Fans with peg legs and parrots will be overjoyed to know they have 700mb more space on their hard drive if they’re using ISOs, while the few of us still using an actual CD can rejoice and store it away when we reformat.
Epic is at it again by releasing a changelog to the new beta patch for Unreal Tournament 3, version 1.2. It’s worth noting that this patch isn’t yet released, so this serves only as a preview for you loyal UT3 owners out there (sadly, the game is a dismal seller).
The changes are as follows:
Gameplay:
- Increased UTGame MaxPlayersAllowed to 64.
- Fixed leviathan turret instant refire exploit.
- Fixed errant lock on warnings when no longer in vehicle.
- Fixed first person weapons in demo playback.
- Fixed translocator telefrag victim message.
- Fixed encouragement sounds not being randomly picked by bots.
- Implemented viewobjective spectating system for Warfare.
- Fixed berserk held by driver applying to all vehicle turrets.
- Only force low gore on German versions that were low gore only before being patched. Continued…
The Virtua Fighter series has always left me satisfied; I even was to far as to get a Sega Saturn for Virtua Fighter 2. The latest incarnation, Virtua Fighter 5, has kept me entertained like its previous incarnations.
Today a new patch is out for VF5 on the Xbox 360. The issues addressed are somewhat frivolous, but help make a great game better. You are now able to select costume-specific pants when using an alternate outfit. Also, you can save replays of online fights.
The official list of changes is after the jump. Continued…