Today the regulation committee of the Electronic Sports World Cup announced the publication of official rules for the first pool of games selected for the upcoming season. These rules will be applied in all national preliminaries tournaments, national finals, Masters and the Grand Final of ESWC 2008. Continued…
Where is pro gaming currently at? Where is it going? Our own djWHEAT chimes in on the constant debate of the future of e-sports. Take a look and feel free to leave your thoughts.
The guys at Orbus Gameworks have figured out a novel way to tweak multiplayer maps using a Quake III metrics mod. With a plugin for GTKRadiant, the Q3 map editor, Orbus used collected data from multiplayer matches to visualize player movement patterns.
They only used it on Q3DM17 - The Longest Yard, which is a fairly straightforward jump-pad map, so the patterns don’t reveal much beyond the obvious. However, when used on more complicated maps, the visualization tool could be used to map out routes for play analysis.
This has some far reaching implications. For example, what if you could break down a player’s tendencies using statistical data (as opposed to guesswork) and use it against him? What if you could use collected playtest data to properly balance 1v1 maps? Continued…