Today The PlayStation Network has added some free content to Pain. According to the PlayStation Blog, the new content features:

Jukebox Play – Now you can play your own tunes inside of PAIN.

New Downtown Layouts – We have new configurations for downtown. Demolition and Block Party. Go to the trophy room after your update and you will see how to unlock these areas. You can also play these areas in HORSE now too.

Multiple Character Selection – Many of our players wanted to play two player games with different characters. So there you go.

Logo Skip – Now you don’t have to wait for the logo sequence to get right to the game.”

This is pretty cool of Sony. Most of the time you would see a company jump on the chance to scrounge up a couple bucks for a small amount of content. Hopefully Sony will continue this trend with future DLC.

Read: Pain gets some free content.



There are so many stories about games being re-released via Xbox Live Marketplace and the PlayStation Network that I have decided to condense them all into one news story–for the time being, that is.
Joining the ranks of Xbox Original, Dreamfall: The Longest Journey will be hitting Xbox Live Marketplace Monday, March 24. If you are a fan of adventure games, you might want to look into picking this up. However it will cost you 1,200 Microsoft points ($15).

On the PlayStation side of this news item, both Pandemonium and Blood Omen: Legacy of Kain have been rated by the ESRB and will be hitting the PSN shortly. For those of you who don’t know, Pandemoniumis a 2.5-dimensional platformer.

Blood Omen on, the other hand, is a top-down action adventure game. It is the first in the fantastic Legacy of Kain series. For anyone who hasn’t played it, I can’t recommend it enough. Unfortunately there have been no announcements as to when these game will be arriving on the PSN or how much they will cost.

Read Pandemonium and Blood Omen rated by ESRB for PSN and Dreamfall joins Xbox Originals lineup March 24.



Hot Shots Golf: Out of Bounds hit retail store shelves nation wide yesterday, and while some of you may be left dumbfounded as to why you have never even heard of the title, I can promise you that if you enjoy golf games this little gem should not be missed.

Hot Shots Golf: Out of Bounds is golf done differently. What do I mean by that? Don’t expect to be picking up a true to life golf simulator. This game adds a unique goofy twist to the game, with ridiculous characters, over the top courses and hilarious commentary to follow, there really is a light hearted experience to be had here.

Featuring courses ranging from a mountainous terrain, to a desert setting, and even teeing up along the coast, there really is a wide variety of experiences to be had.

Out of Bounds is also jumping headfirst into the world of online gaming, with an interactive lobby where gamers can use a custom avatar to meet other golfers and hop into games, and the ability to set-up or partake in 50 player online tournaments. The only downfall this game has, in my opinion, is its lack of online voice chat. The only communication options available to the gamer would be a USB keyboard and/or the on screen keypad. Continued…



Check these new Udon-drawn shots of Super Street Fighter 2 Turbo HD Remix.

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The game will come out for PlayStation 3 and Xbox 360 as downloadable content, but no release date has been announced…yet.



The file size gods have smiled upon us, bestowing a non-gimped version of Super Street Fighter II: HD Remix unto Xbox LIVE users.

Previously, well-known game designer Dave Sirlin stated that the Capcom team was running up against the 150MB file size limit on XBLA.

Producer Rey Jimenez said: “I can officially say that the filesize will not be an issue. With great help from the guys at Microsoft, we will be able to offer the same features on both platforms [PlayStation 3 and Xbox 360] to the same quality as each other.”

It looks like we dodged a bullet on this one.

Source: Shacknews



We take a look at Alone in the Dark, where it was before and where it is now. Where is cooking mama in Super Smash Brothers Brawl? Are consoles stealing hardcore PC Gamers? We Review Pixel Junk Monsters. djWHEAT was invited to a local news station. We debut the Top 10 Gaming musicals.



Today on Epileptic Gaming:

The show returns to its Thursday time slot this week packed full of news, segments user letters, and more!

Today you’ll get a behind the scenes of the brand new Up All Night: Rock Band episode, an Alone in the Dark interview, review of Pixel Junk Monsters (PlayStation Network/PSP), the top 10 videogames that should be musicals, and another special report from Fox News about Mass Effect. What do the clueless experts have to say this time?

Find out live today at 7PM ET/4PM PT on epilepticgaming.ggl.com and wire.ggl.com, thanks to the magic of Stickam and uStream!



It’s almost like the clowns at Microsoft want us to start being PlayStation fanboys. djWHEAT and Summa notwithstanding, of course.

Dave Sirlin, the fighting game designer with a cult following, said in an interview that the 150MB size limit imposed on games by Xbox LIVE could force Backbone to release different versions of Super Street Fighter II Turbo: HD Remix for LIVE and the PlayStation Network.

Specifically, the issues relate to the compression of shading for the game’s 1080p artwork and the size of two different soundtracks: original and remixed.

Naturally, PSN has no size limit on its downloadable content.

Sirlin also had some choice words for the controllers on both system, saying that they tie…in suckiness. Check it:

In my opinion, one of the worst ideas inflicted on the Shoryukening gaming public was Sony’s idea to turn the d-pad into four buttons with no diagonal piece. I hated it on the PlayStation. I hated it on the PlayStation 2. I hate it on the PlayStation 3. Microsoft’s d-pad has a much better shape (including the diagonals) and yet somehow, it isn’t any better in practice. Continued…



Dylan Jobe, game director for Warhawk, posted news on a neat little contest running until Feb. 15, 2008. The Warhawk: Paint Scheme and Inisgnia contest is open to all residents of the US.

The first question that comes to mind is: “What are the prizes?” Well, Dylan mentions that winners will not only have the your submission’s featured in an upcoming patch, but winners will also get a limited edition Warhawk statue from Gentle Giant Studios.

Warhawk user generated paint scheme Continued…



It’s been 10 years since gamers first feasted their eyes on the one true racing simulation experience, Grand Turismo for the PlayStation.

Announced today, Gran Turismo 5: Prologue will finally hit North American soil on April 17, 2008. The game will be available for purchase in two forms. There’s digital download from the PSN, which will run you $40 dollars, and gamers will also have the choice of picking up a hard copy for the same price. The hard copy will feature a behind the scenes hi-def video entitled “Beyond the Apex.” Continued…



Sega Inc. released the SEGA RALLY REVO demo on Jan. 22. The actual version of SEGA RALLY REVO will be released on Jan. 31.

SEGA Rally REVO is a sequel of the Sega Rally series from way back in 1995. For this demo version, players can choose the Subaru Impreza WRK STI SpecC Type RA and Mitsubishi Lancer Evolution IX FQ340 to play quick racing mode.

The courses that are available are Canyon 2 and Tropical 2. Player can also choose transmission and tires. The HDD amount that needed to play is SEGA RALLY REVO is 725 MB.

Source: Watch.impress.co.jp



ps3side.jpgFollowing in line with the other announcements in Europe and Japan concerning the 40GB version of the PlayStation 3, Sony confirmed today that the U.S. would also be getting the cost-reduction treatment. Sony Computer Entertainment President Jack Tretton confirmed the deal today to Reuters with these details:

A 40GB PS3 priced at $400 will launch in the U.S. on Nov. 2 and the price of the 80GB PS3 will be cut $500. Just as in Europe and Japan, the 40GB PS3 will not be backward compatible with PlayStation 2 titles.

He told Reuters: “We’re choosing to focus on the PlayStation 2 consumer with the PlayStation 2, which remains incredibly relevant, and focus on the PlayStation 3 consumer with the new 40GB model and the great software coming out. Backward compatibility is a nice secondary consideration, but it’s far from the number-one priority.”