The gaming press from all over the world has voted for Players and Revelations of 2007 in Counter-Strike, Warcraft 3 and Quake 4. For the first time in the award’s history, two players will share an award.

The Player of the Year in Counter-Strike is Filip “NEO” Kubski from Meet Your Makers. He won two out of three of the most prestigious tournaments in 2007 with PGS Gaming and performed very well for the large part of the year. He received 37 points, 10 more than Patrick “cArn” Sattermon (27 points) and the 2006 Player of the Year Patrik “f0rest” Lindberg (17).

Mickael “mSx” Cassisi is the Revelation of 2007 in Counter-Strike. The award is traditionally given to the players that made the biggest breakthrough in one year, and mSx was the player that took emuLate to a gold medal in the World Cyber Games. The Frenchman got 29 points. Just four points behind him was mTw’s Christoffer Sunde, who was the ESWC and WCG runner up with his danish team, known in 2007 as NoA. Continued…



If you are interested in Quake or want to follow up on competitive coverage, you should check out Quakers Week. The picture on top is a Quake-based origami and you like it, you should definitely visit Captin Nod’s homepage.

The fifth issue brings you info about all Quake scenes and most tournaments that are right now played. If you don’t care about playing Quake but you are curious about current state of these lengendary games, you might also like some new movies from Quake 3. If you are lucky enough that you already know Quake, some demos might come in real handy. Continued…



Every year, GGL invites several prominent e-Sports coverage sites to vote for the e-Sports Players of the Year. The categories cover three e-Sports games with long traditions and histories: Quake (in this case, Quake 4), Warcraft III and Counter-Strike 1.6.

Each voter (or site) selects three players from every category and assigns them a rank from 1-3. Rank 1 receives 5 points, Rank 2 receives 3 points, and Rank 3 receives 1 point. At the end of the voting process, the points are tallied and the winners are announced. You can see the 2006 winners at GGL.com in a legacy format.

Without further ado, let’s name the 2007 nominees: Continued…



Week 2 of Quake Nations Cup has just started with two Quake 3 Matches. First, Sweden won in three maps against Italy. fojji and sLONKEN played great games for the Scandanavian Quake owners, while Polterizer was one of most important players for team Italy.The second game was between Serbia and Belarus. Even with Cypher in the Belarus lineup, Serbia managed to win in three maps.

You can check all Week 2 matches on the official homepage and on channel #Quakers.ws there will be info about all matches, GTVs and scorebots. Continued…



There are just few days until the Quake Nations Cup signup deadline on Jan. 13. On the same day, seeding for QuakeWorld, Quake 3 and Quake 4 will be published on the QNC website. Quake 2 base groups will be selected by NDML admins and will be announced later. On Monday, Jan. 14, a live draw of basic groups will be presented on PG24 Television. The draw show begins at 20:00 CET.

There are currently 22 national teams with 47 squads. The first nation that completed a “QuadRun” was Sweden; they already have a squad for each Quake TDM. Finland is close behind with almost completed QW squad and other nations compensate for missing Quake 2 squads by two teams in Quake 3. Czech Republic, Germany and Hungary are among those. The most powerful Quake country is Russia, with full 5 squads.

- Every Nation can sign up 2 squads per game. Read more about the rules here. Continued…



The last episode of the GGL LANtics takes place in Newbury, U.K. and the protagonist’s name is Tim “DaHang” Fogarty. He came there for the i32 LAN to play Quake 4 and needed a free massage after his games…

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John “ZeRo4″ Hill is one of the most accomplished Quake 3 duelers in history with three QuakeCon titles, a World Cyber Games 2001 gold and the CPL Babbages championship, to name just a few. In an interview, ZeRo4 talks about a possibility of a comeback for the ESWC 2008 and throws down the gauntlet to one of his biggest rivals, Johnathan “Fatal1ty” Wendel.

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My last interview with Matthieu Dallon opened up the question of what the “pure FPS” game should be at the 2008 Electronic Sports World Cup. And it opened it up big time, since it does not seem like there is a clear favorite to win the race, but it seems like Quake 4 will not be it.

Traditionally, the ESWC has always hosted a 1v1 shooter competition, and more often two shooters from the Unreal Tournament and Quake franchises. The event’s creators understand and love deathmatch, and have always been willing to support it whenever it could be justified. The duality was broken in 2006, when UT2004 failed to provide enough reasons to stay.

Today, it is Quake 4 that fails to provide enough reasons to convince anyone. Personally, I don’t think it makes sense to have it at the ESWC. By this summer, no one will be playing that game, let alone someone interesting enough to watch a tournament for. Continued…



When arguably the most dominant Quake player of all time has to show up at the unemployment office, it is the right moment to ask yourself whether he will ever frag for a living again.

Deathmatch started and defined esports in Europe and North America for several years. It bred superstars like Johnathan “Fatal1ty” Wendel and fed many mouths. It was and still is praised for being simple to understand but compelling to watch. It was so good that it was difficult to logically argue why it should not succeed.

Then life came around and wiped deathmatch off the face of professional gaming. UT2004 is dead. PainKiller and its $1,000,000 are dead. Quake 4 has just left us too, and Unreal Tournament 3 is coming. Do the gravestones of those three games mean that UT3 has no future? All of them were deathmatch games, after all, and they all collapsed.

And still, Matthieu Dallon, the ESWC president, argues that deathmatch is a very good platform for esports. Despite numbers from his own tournament telling him otherwise. I want to agree with him. Continued…



The recent announcement of the Electronic Sports World Cup re-marrying nVIDIA and moving the final to California has pleased many fans of competitive gaming all over the world. In an interview with Wire, ESWC President Matthieu Dallon talks the prizing and the games of the 2008 season and the future plans of the organization.

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The i32 LAN for Quake 4 will have the “old” prizing after all. The prize purse will be $20,000 with the cash spread out between players that finish between 1st and 12th place, not 1st and 5th.

The “new distribution” turned out to be a false alarm. One of the organizers claims it to be a simple mistake on ESReality.com. Whatever the case, we are back to the original prizing. This puts a smile back on the faces of all the players that hoped to compete but don’t have a realistic chance of picking up first place.

The i32 tournament will probably be the last major tournament for Quake 4. The world’s best players have signed up. The favorites will be Johan “Toxjq” Quick, Maciej “av3k” Krzykowski, Tim “DaHang” Fogarty and Alexei “Cypher” Yanushevsky. The one big name missing will be Anton “Cooller” Singov who did not manage to obtain a visa in time.



The total pot for the i32 Quake 4 competition was lowered from $20,000 to $18,200 and the spread is now much more top-heavy than the original one.

The value of the winning check was raised from $5,500 to $10,000 and the runner up will get $5,000 instead of the original $3,500. All this at the expense of the players that do not find themselves on the top two flights of the podium.

The initial prize distribution had players that finished up to 12th place awarded with cash. After the change, only the top 5 finishers of the event will receive cash and win back some of the money they invested into coming to i32. The update may discourage many players from coming, especially those from overseas and those that are not favorites for a top 3 finish. Continued…