According to former Quake great Steve “sCary” Gibson, Duke Nukem Forever actually exists, and he’s seen it with his own two eyes. Gibson wrote on his site, Shacknews:
I have seen it. […] We watched actual interactive gameplay being interacted with.
Of course, we are far from the first to make such a claim. During 3D Realms’ lengthy development cycle of Duke Nukem Forever here in the Dallas area, I have run in to my fair share of publishers and developers who boast they have gotten a glimpse of the game.
We both confidently agree that after seeing this demonstration, Duke Nukem Forever is looking great, and will easily stand apart from the crowd in both visual and gameplay styles.
Far be it from me to argue sCary’s claims, but the account is missing a lot of details, and most importantly, photo or video evidence of the game’s existence.
The game has almost redefined the term “vaporware.” DNF has been in development for 11 years now–could 2008 be the magic year for developer 3DRealms?
Games-Services announced today that the upcoming world class event Mondial du Gaming (international gaming show organized from 4 to 6 of July 2008 in Paris Bercy) will host the first ESWC Masters of the history of Electronic Sports World Cup.
The ESWC Masters of Paris will gather French champions and selected international champions in thrilling showcased tournaments that will reward their winners with prize money and autoberths for the ESWC Grand Final 2008. Tournaments will be played on high-end computers provided by the Official Partners Packard Bell and Intel. Selected matches will be played on stage. The event will be open to spectators. Continued…
Kevin “arQon” Bleckinsopp, best known in recent years for heading up the Challenge Promode Arena mod team, has been interviewed on eGames.de about the mod scene.
The blinding truth spit from his mouth caused me to wear sunglasses when writing this. Here’s a lengthy excerpt that explains the dire situation mods find themselves in today:
From CPMA’s ‘Deathmatch Perfected’ gameplay detail-driven mindset, to Freeze Tag, Clan Arena gametype variations, to CS’s, more accurately, ‘Action Quake’s’, total conversion, these are the mods that matter, but they end up starved for assets because the artists are all off doing prettymods, so the newbies look at screenshots of them and go ‘durrr, looks the same, why play it?’ If those two groups could actually work together, the end results would be so much better for both of them, but it seems almost impossible to get that to happen. Every once in a while one does – and is invariably a success, duh – but it’s the exception rather than the norm, so overall there’s just a colossal waste of talent on both sides most of the time. The featureset mods like OSP, Q4MAX, PK++, HL2DMPro, and so on, are simply doing a job that should have been done by the company that sold you the game.
I’ve read my fair share of mixed commentary since the Digital Games announcement, much of it devolving to hatred for organizers, game choices, or debate over whether or not gaming is actually a sport.
In my personal opinion, though, all of these things are tertiary to the goal of getting competitive gaming and “e-sports” more mindshare in the general public. I’m not just speaking about the general gaming public, but the huge amount of people who don’t play games and don’t think they’re cool.
If a Welcome Event at the 2008 Summer Olympics catapults competitive gaming even more into the mainstream with games that aren’t necessarily accepted by the traditional e-sports communities, I’d be fine with it anyway. Keep in mind that I grew up on Quake/2/3, on the arcade-style, deathmatch game that doesn’t really exist anymore anywhere in the North American continent. It could come back, but probably won’t. Continued…
The gaming press from all over the world has voted for Players and Revelations of 2007 in Counter-Strike, Warcraft 3 and Quake 4. For the first time in the award’s history, two players will share an award.
The Player of the Year in Counter-Strike is Filip “NEO” Kubski from Meet Your Makers. He won two out of three of the most prestigious tournaments in 2007 with PGS Gaming and performed very well for the large part of the year. He received 37 points, 10 more than Patrick “cArn” Sattermon (27 points) and the 2006 Player of the Year Patrik “f0rest” Lindberg (17).
Mickael “mSx” Cassisi is the Revelation of 2007 in Counter-Strike. The award is traditionally given to the players that made the biggest breakthrough in one year, and mSx was the player that took emuLate to a gold medal in the World Cyber Games. The Frenchman got 29 points. Just four points behind him was mTw’s Christoffer Sunde, who was the ESWC and WCG runner up with his danish team, known in 2007 as NoA. Continued…
If you are interested in Quake or want to follow up on competitive coverage, you should check out Quakers Week. The picture on top is a Quake-based origami and you like it, you should definitely visit Captin Nod’s homepage.
The fifth issue brings you info about all Quake scenes and most tournaments that are right now played. If you don’t care about playing Quake but you are curious about current state of these lengendary games, you might also like some new movies from Quake 3. If you are lucky enough that you already know Quake, some demos might come in real handy. Continued…
Every year, GGL invites several prominent e-Sports coverage sites to vote for the e-Sports Players of the Year. The categories cover three e-Sports games with long traditions and histories: Quake (in this case, Quake 4), Warcraft III and Counter-Strike 1.6.
Each voter (or site) selects three players from every category and assigns them a rank from 1-3. Rank 1 receives 5 points, Rank 2 receives 3 points, and Rank 3 receives 1 point. At the end of the voting process, the points are tallied and the winners are announced. You can see the 2006 winners at GGL.com in a legacy format.
Without further ado, let’s name the 2007 nominees: Continued…
Week 2 of Quake Nations Cup has just started with two Quake 3 Matches. First, Sweden won in three maps against Italy. fojji and sLONKEN played great games for the Scandanavian Quake owners, while Polterizer was one of most important players for team Italy.The second game was between Serbia and Belarus. Even with Cypher in the Belarus lineup, Serbia managed to win in three maps.
You can check all Week 2 matches on the official homepage and on channel #Quakers.ws there will be info about all matches, GTVs and scorebots. Continued…
This may not necessarily be gaming-related, but it’s pretty much the only non-lethal chaingun you’ll ever get your hands on. I basically relived my Quake and Unreal Tournament fantasies through this video.
This thing kicks so much ass, with 24 barrels a 288 band capacity and the ability to shoot at 40 bands per second cats and kids alike will quiver at the sight of this magnificent creation.
There are just few days until the Quake Nations Cup signup deadline on Jan. 13. On the same day, seeding for QuakeWorld, Quake 3 and Quake 4 will be published on the QNC website. Quake 2 base groups will be selected by NDML admins and will be announced later. On Monday, Jan. 14, a live draw of basic groups will be presented on PG24 Television. The draw show begins at 20:00 CET.
There are currently 22 national teams with 47 squads. The first nation that completed a “QuadRun” was Sweden; they already have a squad for each Quake TDM. Finland is close behind with almost completed QW squad and other nations compensate for missing Quake 2 squads by two teams in Quake 3. Czech Republic, Germany and Hungary are among those. The most powerful Quake country is Russia, with full 5 squads.
By Wang “GGL-archEr” Qiang, Chief Editor, China GGL
Translated by Victor “GGL-zhouyao” Zhou, English Editor
December 23rd, the day before Christmas Eve, is the day that the Cyberathlete Professional League said farewell to us all. Even the results were disappointing; unknown American clan x3o was the champion. The locale, the Hyatt Regency in Dallas, shrouded in wintry cold, lent to a scene that was depressing for gamers.
CPL Winter, a famous event that once attracted almost every videogame player’s heart, became disappointing E-Sports banquet but without its original flavor. Angel Munoz, the founder of CPL, once a high-spirited, vigorous and smart businessman, has now reaped as he has sown. He abandoned both players and the public; once believing that he had the key to the e-sports market, he is now abandoned by that market. Without the G7 teams, formerly attractive competitions lost their glamour as well as their fans. If he continues to lose his way, the CPL brand will be totally forgotten. Continued…
Once upon the time, Quake came out and started to spread all around. There were good and bad years for Quake and especially for the international Quake scene, but now, the time has come where you Quakers get a chance to change it.
I’m quite disappointed about how big tournaments are turning around games for each year and situations where Quakers are waiting if theirs game will be added or not. Each of the Quake series games is somehow special, it’s in the scenes that are around each game and way how they are trying to bring their game to the top.
Quakeworld and Quake 4 did great in last years’ great leap. Quake 3 was hit by the merge of CPMA and OSP under one mode and there are still many players that are sticked to OSP. To help this situation [M]aniek from Poland prepared the OSP2CPMA CFG Converter. Continued…