Today Ubisoft released a patch for the Xbox 360 version Rainbow Six Vegas 2. Most of the changes only affect multiplayer. A similar patch for PS3 and PC are in the work and will be out shortly. The list of changes goes:

  • Swapping to & from Pistols are now faster in Multiplayer.
  • Optimized sound bank to improve weapon firing and helicopter sound clips that loop over and over.
  • Servers now update their pings more often so that players have a more accurate value of server performance.
  • Spawn Shield is shorter when respawning with the Leader.
  • When there are more people on a team than the other, there is an overall XP modifier applied to all XP gained during the game.
  • By pressing the start button, players now have access to the outfitting menu in observer mode.
  • Respawning in Team Deathmatch now work like regular Deathmatch (random points throughout the map) which intensifies gameplay and minimizes spawn camping/trapping.
  • Faster respawns for Deathmatch and Team Deathmatch. You no longer have to wait a full 10 seconds!
  • Players who enter a room using custom search then exit will be brought back to an automatic search with the same criteria.

For the rest of the changes hit the jump. Continued…



Here’s a trailer from Rainbow Six Vegas 2 showing off some of the guns in the game. The tactical shooter hits stores March 21 for Xbox 360, PlayStation 3 and PC.



A month or so ago I posted some details about Rainbow Six Vegas 2. In said news item, I gave a vague March ‘08 release date. Lucky me; Ubisoft has confirmed that the game will be released on March 21.

Rainbow Six Vegas 2 will feature the same intense gun play as the first one while improving other facets of game play. There will be online co-op, an improved reward system, and destructible cover. Unfortunately little else is known, however its just a short wait until you can experience the game for yourself.

Read: Rainbow Six Vegas 2 cashes in March 21.