GGL Wire » Posts for tag 'Review'


REVIEW: Audio Bone headphones

blue-01.jpg The situation: I’m owning Slasher at Quake 3 while he’s mooching off me during his stay at E For All.

Me: “Dude, why aren’t you timing the red armor? Did you honestly think I wouldn’t be there?”

Slasher was shafted by mood

Slasher: “What? I can’t hear you!”

He keeps blaming his space bar and broken laptop, but my only regret is that he can’t hear me talking smack while slapping him silly.

Enter the Audio Bone headphones, a pair of miniature cans that promise to leave your ear canals open so you can hear all the smack talk there is. They accomplish this by means of bone conduction, an age-old method of hearing that bypasses the ear drum. Apparently Beethoven used it to continue his work long after he lost his hearing. Read more »

REVIEW: Razer Salmosa gaming mouse

Razer Salmosa press shot Razer’s newest mouse, the Salmosa, has received much fanfare in the gaming community for its old-school approach. The mouse is billed as a light, small alternative to the gigantic spaceship mice of recent years, and reaches 1800 DPI at a polling rate of 1000Hz. It boasts a 3G infrared sensor that is one step above previous optical mice, and promises not to skip like laser mice.

One of the biggest selling points of the Salmosa is the ability to switch DPI and USB polling rate via switches on the underside of the mouse. This doesn’t require any drivers.

These features are great as long as they work properly, but I’ve always felt that the shape of the mouse is the determining factor in whether or not I’ll use it. With that in mind, Razer sent GGL a Salmosa to put through my (admittedly subjective) tests, which consist of headshotting people in Call of Duty 4.

Salmosa front view Salmosa 3/4th angle shot Salmosa top view Salmosa side view

The test system

AMD 64 4000+
Asus A8N-E Motherboard
GEForce 7800GT
2GB RAM
Windows XP SP2

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