Blizzard has released more details on its upcoming World of Warcraft tournament, showcasing NPCs who will equip you for all your battles.

In what I consider to be a brilliant move, the tournament will not require players to level up their characters. Instead, you will start at level 70 and get free epics in order to compete–separating the PVP and PVE portions of the game, hopefully, forever.

Gold will be obtained by speaking to an NPC gold giver. If you ask him/her for gold, you’ll get an easy 5,000 in order to pay for respecs, repair damage, and buy pretty much whatever you want. Speak to another NPC to get free epic items, and so on. Continued…



Today Blizzard Entertainment announced that they will be hosting a series of tournaments using the Arena system in World of Warcraft. Competitors will come from Europe, South Korea, North America, Taiwan, Hong Kong, and Macau and will have to pay a $20.00 entry fee.

Due to the fact that you don’t need to level a character to play in the tournament, and epic/arena-quality gear is available from the start, all 10 million-plus WoW players are potential competitors.

The tournament will run for six weeks on special tournament realms. Throughout these six weeks, teams will play 3-vs.-3 matches. The top four teams from each round will advance to the regional finals. Here players will compete for more than $27,000 in cash prizes. Those who win the regional will then move on to a global championship event. At the championship event, players will then compete for $120,000 in cash prizes, including a $75,000 grand prize.

Competitors won’t actually be using their characters they put all that time and effort into leveling. When they go to make a character on the special realm, they will “instantly create level-70 characters with epic equipment.” According to Blizzard, this is to place the focus “on tactics and execution rather than normal adventuring.” Continued…



Our favorite community correspondent from Blizzard, Karune, must have heard my cry last time for gameplay news from StarCraft II. The latest Q&A batch features some answers from Lead Designer Dustin Browder, addressing balance issues, maps, units, etc.

Karune also gives us another peak at the Protoss Nullifier’s abilities: the Null Void. Null Void creates an area where abilities and spells are disabled, much like a silence-terrain type spell. He also mentions the Marauder, a potential Firebat replacement.

Continued…



Starcraft II Community correspondent Karune has released another series of answers to some question posed by groups across the web. However, only one answered question addressed gameplay this time; a little disappointing for those hoping for more info on the game itself. The highlight:

Will there be more ways to give energy(mana) to a caster? (www.starcraft2.hu)

Protoss casters will have an ability to transfer energy from one caster to another. This ability will allow for a lot of micromanagement opportunities to maximize the amount of energy to a single caster, for the maximum number of special abilities casted.

I hope Terran and Zerg races get some way to fill their casters’ energy pools, otherwise this would create a ridiculous imbalance. Zerg players currently have “consume” on defilers (and the Kerrigan hero during the campaign) that has proven to be an invaluable asset in games. Continued…



Blizzard developers have been busy at work answering questions for the community about Starcraft II. Pounded everyday by balance issues, unit developments, and just random crap in general, it’s a wonder how they get to the forums at all. Recent changes include Firebats being reintroduced into game, the removal of Soul Hunters, and graphic changes right beside an array of new features and updates.

Continued…



I never really felt like the screenshots I saw of StarCraft II were too colorful, but apparently some members of the community felt otherwise.

According to SC2 Art Director Sam Didier, the game’s units have a large amount of team colors on their models to stand out more. Certain people were extremely vocal about this decision, and wanted a return to the darker, grittier art of the original StarCraft. Continued…



The most recent StarCraft II Q&A features an interesting little tidbit about custom maps and user mods: community modders will be able to create User Map Settings to approximate a Defense of the Ancients-style game in StarCraft II.

DoTA is by far the most popular mod for Warcraft III, and features a singular hero with an inventory battling creeps. Since StarCraft II doesn’t have such powerful heroes, nor inventories, there were concerns that modders would be unable to create that sort of environment in the game. Alas, the devs have come to the rescue:

One of the most popular questions we get when it comes to creating UMS (User Map Settings) games or mods is: Will there be a DotA for StarCraft II? For those who are not familiar, DotA (Defense of the Ancients), is a popular UMS game created for Warcraft III. StarCraft, compared to Warcraft III, does not focus on heroes as much, and heroes or units do not have the same experience gaining mechanic as Warcraft III, making it difficult to imagine how a game like DotA could be reproduced for StarCraft. Nonetheless, after chatting it up with our devs, we found out the ability to allow heroes and units to gain experience is built into the Map Editor, though it will not likely be in single player or standard multiplayer. In addition, those units can also be toggled to have the ability to carry an inventory, which is also a characteristic needed in UMS maps such as DotA. With those two additions, we can rest assured that our clever community modders can handle the rest in creating some awesome custom games. 

It’s settled. Now someone needs to make the UMS and think up names for a Hydralisk hero. Any takers?



The recent announcement of the Electronic Sports World Cup re-marrying nVIDIA and moving the final to California has pleased many fans of competitive gaming all over the world. In an interview with Wire, ESWC President Matthieu Dallon talks the prizing and the games of the 2008 season and the future plans of the organization.

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Check out this StarCraft webcomic by Anderson McCutcheon from SC2comic.com showing why there haven’t been any battles between the Terrans, Zerg and Protoss for four years. What’s the common denominator?



The Red Ring of DEATH!Virtual Halloween — scarier than the real thing
1on1 with Jens Hilgers: “CPL was an addon for ESL”
WoW stalker visits Canada to seduce 16 year old
GGL’s ‘Up All Night’ schedule announced
E for All: Mega 64’s Rocco and Nintendo fans interviewed
E for All: djWHEAT interviews Akira Yamaoka, Koji Igarashi at Konami booth
Ten Tales of Videogame Terror - Part 2
Assassin’s Creed gold, in stores Nov. 13
Destrukt returns to competition in 50Cal UT3 tourney
New StarCraft II concept artwork released



This Friday brings us a new 1on1 interview, this time with the father of the Warcraft 3 Champions League, Sebastian “Baschi” Weishaar. Wire’s Michal “Carmac” Blicharz talks with the German about Warcraft 3, Blizzard and StarCraft 2 and the RTS genre in esports.

Next week, the 1on1 series will bring an interview with the StarCraft commentator Nick “Tasteless” Plott. Continued…



The official Blizzard website for StarCraft 2 now has updated data on the new Terran Battlecruiser. This update to the classic SC unit adds two weapons upgrades to the already formidable Yamato Cannon.

StarCraft 2 battlecruiser Continued…