The StarCraft experts at Teamliquid have produced five reviews of StarCraft II from their time playing it at the Blizzard Worldwide Invitational in Paris.

The consensus: The current build is a bit too easy for these hardcore SC players. Units are extemely mobile, hopping choke points at an alarming rate. And the Zerg Nydus worm unit could be the most overpowered thing since…well, since the term “overpowered” was coined.

Despite these drawbacks, the reviewers note that the game is gorgeous and still under development. Blizzard has a famously iterative development process, so nothing is set in stone until the game is released–and will certainly be patched after release, too.

Visit [BWWI] From The Baneling’s Lair for the full read.



Not much to say here. Had no idea Blizzard was working on this!



Say hello to The Swarm. We’ve missed you! P.S- we’ve evolved.



Another gameplay response from Karune arrives today, this time regarding some of the smaller details of the game. He mentions in his blog new Jackal units, supposedly replacing the all-time Terran favored vulture. These Jackals, built from the factory, have a “railgun” attack, similar in nature to Brood War’s Lurker. A snippet below:

2. Can a player order a Ghost in a Bunker to call Nukes and Drop Pods? baboonsy (Battle.net)

Yes, Terran infantry currently have all abilities except the SCV repair ability available for use while inside a bunker, including the use of Nukes and Drop Pods.

Abuse? Of course not, who would abuse something like that…*cough* BOXER *cough*!

Read the full Q&A over at Battle.net.



The Warcraft III NGL-One finals took a long time to reach, with the last games of the season completed over a month ago. The pros stood strong against one another in NGL-One’s king of the hill format, leaving each other little room to breathe. Some rose to the occassion, some had their GG’s ready before sitting down. After all was said and done, MYM went home with another title under their belt, ready for another season.

Most valuable Player: MYM.Lucifer

No one can deny it. Lucifer began with knocking over mouz by himself, and clinching the final point for MYM to take away the win. His skill with the Undead race really came out this time; very in-sync in every game. Check his replays if you get the chance.

Most disappointing Player: Fly100%

Fly never made it to the finals because of logistics issues. His presence would’ve boosted mouz’s chances to win. Mouz’s lineup was simply not strong enough without him. Let’s hope he comes around next time.

Watch or Die: MYM.Lucifer v mouz.ToD (Lost Temple)

I couldn’t possibly write up a match report to do this game justice. Both players going Tri-Hero, ToD as mouz’s last resort, Lucifer hungry for the full-kill; if there’s one game you have to see, it’s this one.

Spectators’ nightmare: The maps

Seriously, while the Starcraft world has more maps for the pro leagues alone, Warcraft has suffered from the same old map pool for ages and ages. Blizzard, please, patch up Warcraft before Starcraft II comes out.



Blizzard’s Karune has released Batch 30 of the StarCraft II Q&A questions, this time focusing on map-maker support.

Check it:

1) Will it be possible to code the game so map makers can make maps where people can stop incoming spells/missiles?

This should be possible through customized ability data and/or triggers.

2) Will we have selectable male/female of every unit?

No, we don’t have plans to include male and female versions of each unit.

3) Will we have the option to give players the option to change weapons in-game?

While we don’t have any plans for a specialized interface for this, it would be possible using the highly flexible ability system. Continued…



Blizzard has announced its 3rd World Wide Invitational, which will take place between June 28 and 29 at Porte de Versailles Exposition Center, Paris, France.

Here’s what you can expect at the convention:

Discussion panels with Blizzard Entertainment developers

  • Artist and developer signings
  • Professional eSport tournaments and casual tournaments for attendees
  • Hands-on play with World of Warcraft: Wrath of the Lich King and StarCraft II
  • Merchandise and other products based on the Blizzard Entertainment game universes
  • Silent auction
  • Musical performances
  • And more…

With StarCraft 2 on the way we may get a better idea for a release date and likely will see a playable build with Zerg units.

Tickets will be on sale in a few weeks from the BWWI Website.



Battle.net has posted the 28th StarCraft II Q&A, featuring six new questions about the game. Read below…

1. I noticed the Stalker “Blink” ability looked as though it was on a cooldown (similar to many abilities in World of Warcraft). This seems appropriate for some abilities, but is this restricted to the Stalker or will other units have abilities on cooldowns rather than energy? (Battle.net Malorn)
Continued…



A new unit has been unveiled on the StarCraft II site: the Crucio siege tank.

Continued…



StarCraft.org has the first ever screenshots of the Zerg from StarCraft II, and they’re looking … very Zerg-like. Aside from that, there’s not too much to see here. I have a hunch that they’ll be much more impressive in motion.

Check it:

One more shot after the jump. Continued…



Blizzard today released some new concept art for StarCraft II, showing off a lot of undetermined Protoss technology and Infested Kerrigan’s booty. While SC2’s release date has yet to be announced, and the Zerg themselves haven’t been shown (aside from the token Zerglings), we have seen more and more screenshots and concept art images lately.

 

Tide yourself over with these while you wait, slavering at the mouth, for the new messiah.

ss56.jpgss58.jpgss53.jpgss54.jpgss57.jpgss55.jpg



It’s nothing new, but it’s always good to see a player like Lim “Boxer” Yo Hwan get more English-language exposure on a site like CNN.

Our undercover GGL Korea operatives alerted us to this CNN video short about pro gaming in Korea, where a clueless mainstream journalist attempts to describe Boxer’s superstar status in his native land. Also, check out The StarCraft phenomenon, a video short that offers some explanations about the rise of StarCraft in Korea, and this interview with the manager of E-Stro describing his players’ training regimen.

Although CNN approaches the story from the same old “I can’t believe it’s not butter pro gaming!” angle, I felt they at least treated the subject matter fairly. Check it out and leave us your comments on the videos.