Some light has finally been shed on those cryptic hints that Valve kept dropping about Team Fortress 2 changes, with PC Gamer reporting that unlockable weapons will be revealed for all classes in the game.
The Medic is the first one to get a new weapon dubbed the “Overhealer.” The Overhealer will permanently double the health of the target at the cost of reduced, or eliminated Ubercharge capabilities. He’ll also get another, as-yet-unnamed gun.
Eventually, all classes will receive two guns unlocked by way of achievements. After attaining half of the achievements, you get the first unlock, and after performing all 35 achievements you’ll get the second.
Cue teams getting together to plow achievements all day until they unlock everything.
By the way, the new weapons are meant to rebalance the game, but one has to wonder if this just means that every class is going to receive a boost in effectiveness. If (hypothetically) sentry guns are upgraded with longer range, but Demomen get better sticky grenades, does that cancel everything out? If Medics are allowed to permaboost one target to 200% health, but all the classes do more damage, what was the point? Continued…