Vanguard sticks out as one of the biggest failures in MMORPG history. The game was praised as the hardcore player’s wet dream; promising as it was, the publisher made a crucial mistake by releasing the game before it was finished. The coding was largely incomplete, and the game required extensive polishing.
Without proper coding or optimization, the players who played Vanguard felt they had been sold an unfinished product. This lead many players to cancel their subscriptions and move on to another game. Furthermore,the developers were forced to spend their time fixing coding issues after the game was released.
Players left the game in droves, and Vanguard would become just another failed MMO.
Hellgate: London had many of the same problems. Many players had the feeling that the game was unfinished when released and the developers should have been given more time. Even now, Hellgate: London players feel that the developers are still working to finish their game. Continued…






Looking back at 2007, we can see that a record amount of MMOs have been released. As World of Warcraft hit ten million subscribers — setting a new milestone in MMOs — many people look forward to see where the MMO will be in ten years.
World of Warcraft addicts everywhere celebrated this morning as the highly anticipated 2.4 patch, dubbed Fury of the Sunwell, was released.

They weren’t content with a trading card game or
Blizzard has announced its 3rd World Wide Invitational, which will take place between June 28 and 29 at Porte de Versailles Exposition Center, Paris, France.
Most game studios dream about making $1.2 billion for their parent companies on a yearly basis. Blizzard is living that dream as we speak.
GGL’s Reid Landeen translated this 








